Talk:Claymore (4e Equipment)

From D&D Wiki

Jump to: navigation, search

So, the general concept of half-swording is, that the weapon loses reach in order to increase it's damage. Since the average damage of a Greatsword is 6.5 and a greatspear is 5.5, a +1 to damage puts it at exactly what it would be if it lost the reach, as the reach property tends to weaken weapons.

I don't feel like this extra ability should weaken the sword in any way or require a step down in damage since, it forces you to lose or rather, replace a property of the weapon. You could remove high crit however, I don't feel like it's necessary.

Hello I really like the half-swording idea and think it is a great addition. However, having High-crit, Reach, and a +3 proficiency should have the damage dice as a 1d8 rather than 1d10, so take your pick of what you'd like to remove and if you're wanting to rebuddle or ask anything please let me know. --Aitharious (talk) 19:30, 4 June 2016 (MDT)
My contest to that would be that the third property removes a previous property, which is the fact that the weapon has reach. In other words, it loses the reach property. There's no point to the weapon if it's a D8 since increasing the damage at the loss of reach is negated by dropping the damage down. I realize that for the sight's mechanical reasons that this counts as a third property but, the other thing I could do is create a new property called say, "great-reach", which basically allows you to gain reach at the loss of damage which, for those purposes would be mechanically the same. Albeit giving up a cooler name. On the other hand, I could remove the reach property entirely and replace it with "half-swording" but then we get to the same general concept of, losing reach for extra damage. Functionally it's the same thing even though it's a third written property of the weapon.

So, basically I'd redefine the half-swording property to include reach and then remove the reach property. --JohnSmith82 (talk) 21:13, 4 June 2016

That's not really the issue, the problem is that it has a mechanical reach and a high crit. making it a flat upgrade to a great spear which is also a superior melee weapon. The thing is that even though some "cannon" weapons may be mechanically better than the system we use allows us to create, it prevents us from creating weapons that are undoubtedly better and effectively punish players who do not use these homebrewed weapons. --Aitharious (talk) 20:50, 4 June 2016 (MDT)
Ahh, you're right, thanks. I'll change it, good catch. I thought the greatspear had it. --JohnSmith82 (talk) 23:11, 4 June 2016

Rather minor nitpick thing but I feel that polearm is an inappropriate weapon group for this weapon, It's not a huge issue but it doesn't make sense, and give the weapon paragon path and feat versatility. --Aitharious (talk) 09:39, 13 September 2017 (MDT)

Home of user-generated,
homebrew pages!