Talk:Claustrophobia (3.5e Flaw)

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Static DC is Possibly a Bad Idea[edit]

With the static DC, you ensure that higher-level characters will almost always succeed on the save and lower-level characters will almost always fail. This might not be a bad thing (seeing as how most feat effects are static), but you have to question if that is what is wanted. Surgo 13:08, 9 March 2009 (MDT)

I personally believe static dc's are fine. By the time your high enough level to 'overcome it', you deserve to be able to fight off the flaw for long periods of time. I mean, if your a level 10-15 fighter that has killed demons, wallowed in sewers, etc, going into a small tunnel does not seem as much of a challenge then it did at level 1... now does it?
No... but such a character doesn't deserve a free feat for no reason, do they? Especially if you're starting at a higher level. Dragon Child 14:27, 20 June 2009 (MDT)
Thats the dm's problem - if your starting a game at high levels where players may have previously overcome their past flaws, then do not allow flaws. Otherwise - flaws are suppose to be, slowly, overcome. When a player reachs a high enough level they nearly always succeed on the saving throw (they still have to fear rolling 1's of course), I say they have deserved it. Considering it 'paying off' the flaw.
It's also the DESIGNER'S problem. A good designer does not write stuff that is purposefully unbalanced, and just expect the DM to take care of it. A balanced game is as much of a designer's responsibility as it is the DM's. If the flaw is unusable just based on what level you start at, then it is unusable period. Flaws are already enough of a sketchy mechanic that they don't need to be made even worse. Dragon Child 14:37, 10 July 2009 (MDT)
Whatever, edit any flaws I personally make and it will be the -last- thing you ever touch. —The preceding unsigned comment was added by Great Wyrm Red Dragon (talkcontribs) . Please sign your posts.
Static DCs are a horrible idea. They go from being a penalty to not being a penalty while having a feat that has just become free. Surgo 22:07, 16 July 2009 (MDT)
Just as a side note (to GWRD), it's a bad idea to make threats you can't back up. And I mean that in the most amicable way possible. -- Jota 00:05, 17 July 2009 (MDT)

Becomes Confused[edit]

As per the spell, or what? -- Jota 14:50, 20 June 2009 (MDT)

Confused is a status effect with rules like all the others. Link: http://www.dandwiki.com/wiki/Confused Dragon Child 14:58, 20 June 2009 (MDT)
That's based on the confusion spell, though, and two of those effects (the caster ones, although you can adapt fairly easily) don't really apply here. Nevertheless, I have added the link into the article. -- Jota 15:03, 20 June 2009 (MDT)
Ah... good point. I missed that. Dragon Child 15:04, 20 June 2009 (MDT)
Isn't it kinda strange that there is a 30% chance every round that a claustrophobic character will attack their buddies? Wouldn't shaken work better? --Aarnott 17:43, 20 June 2009 (MDT)
I agree with Aarnott, the "confused" state isn't very fitting. Something along the "fear" track of effects would be more fitting. It is a phobia, after all. Xenomorph 01:22, 24 June 2009 (MDT)
The "fear" approach looks more logical to me too, and it can be scaled. The more they fail the roll, the more panicked the character gets and/or if they fail the consecutive rolls the character goes deeper in the fear progression, till they end up as a babbling wreck. --Sergejsvk 12:05, 11 May 2010 (UTC)
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