Talk:CR Estimation Table (3.5e Guideline)

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It seems like this might work better with the addition of a 2D table. For purely combat creatures, you have the table provided; for purely magical creatures you have a similar table; then you have a table with the combat CR on one axis and the magic CR on the other to generate the total CR of a creature which combines those two in some way (as most do, I think). You could then have modifiers based on things that aren't strictly magic or combat related, such as a formian queen's ability to call formian soldiers to her or a dragon's breath weapon. --Banyan 10:04, 8 March 2007 (MST)

There are lots and lots of improvements that this table needs. Right now, it needs more data. Ideally, every type of creature should get its own table. There are just so many variables that a single table is, by definition, broken. Everything really needs more number crunching. I have to thank you. I only just realized that we need to break down the table by Creature Type. That way, we can better account for specific abilities. For instance, Outsiders tend to be able to summon other outsiders. It also makes the project a bit easier. --Dmilewski 14:16, 8 March 2007 (MST)
I see your point. Obviously if it's too simple it'll be broken and if it's too complicated it won't help anyone. I suppose if you err on the side of simplicity people can always play-test their creatures and adjust their CR's accordingly. --Banyan 13:59, 9 March 2007 (MST)
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