Talk:Brawling (3.5e Variant Rule)

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Can someone please help me on this one, I'm kind of at a lost... ':-) --Xdeletedx 18:49, 25 February 2008 (MST)

What would you like? I'll help. Of course I always viewed brawling as unorganized and chaotic instead of this more official but no-holds-barred fighting. Well, where shall we start. -- Eiji 19:31, 25 February 2008 (MST)
Rules of team battles and sample brawling bars/clubs --Xdeletedx 19:57, 25 February 2008 (MST)
Team battles... hmmm. If we speak of limited numbers (team of two or three) I think it could be handled as if any encounter. Perhaps having people tag in or out. A move action out of the ring, with the new person taking your place upon the start of the next round.
If we speak of mass brawls, then things get fun. Obviously rolling for 50 drunken patrons is a no go, so I propose making it abstract. Every round various random things occur, a bottle is thrown at you, you enter a crowded space (rough terrain), a body drops in front of you, Reflex save vs trip, etc. The actual hp or positions of the other brawlers doesn't matter, unless they are a important NPC, PC, or otherwise someone you are specifically gunning for.
Ah ha ha, I know. If you're not specifically gunning for anyone and just caught up in a random brawl, I guess you could treat the masses as a collective swarm of drunks, and taking off a few hp means you probably KO'ed one or two patrons. Or forget the hp entirely and make it an endurance match. Survive the random effects (bottle, fallen bodies) for X rounds and deal at least 100 damage before the police come and break it up.
Of course this is more into traditional brawls and not staged brawled. For your cases I'm seeing something closer for the first option. -- Eiji 20:16, 25 February 2008 (MST)
lol good point and good idea with the mass bar fights and if a mass brawl count as a swarm of random drunks, it should be about 1d4hp per drunkard and -4 hp means one died. bottles would count as improvised and deal 1d2 damage. the staged brawls are like tournaments, brawl bars(with a pit in the center for entertainment), and fighting clubs. traditional would be like you said the mass brawl or a random battle between 2 drunkards or something like that. A good idea is doing a trip against a drunk swarm would be -4hp instantly(one of the drunkards falling and being trampled) but i should be putting this in the article not talk lol --Xdeletedx 22:12, 25 February 2008 (MST)
Yay! Lesse, just pulling numbers from my head, lessay the Swarm O' Drunks was 40d4 hp. That's 40 level 1 blokes right there. Every round something random happens and the swarm loses 1 hp (since they are fighting each other). Obviously, if you let it alone long enough it will defeat itself. Unusual guys (Big Jimbo over there, the bartender Drew, etc) are their own opponents. It would amusing if the swarm's chance to hit was based on its HD (the number remaining), where avoiding attacks was hard in a huge crowd but less when there's only a dozen folks. Either way, the damage is low, since they are commoners beating each other with fists and chairs, not masterwork magic weapons. That helps give the endurance match feel since you'll likely to have something done to you every round until it wastes away or you kick everyone's butts.
Well dang, at this rate may be better to make a monster entry: Drunk Swarm. Of course this place is still perfectly appropriate for everything a drunk swarm entails, like the random effects every round. -- Eiji 22:30, 25 February 2008 (MST)
(And so it is... Drunkard Swarm (DnD Creature), not complete yet but I hope you enjoy...yeah, I'm getting tired). -- Eiji 00:00, 26 February 2008 (MST)
Great Job! i just added it --Xdeletedx 16:14, 26 February 2008 (MST)
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