Talk:Ant Nursery (3.5e Equipment)
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This trap seems a little bit to powerful to have a CR of just 1. It is hard to detect and disable, auto resets, deals a very large amount of damage and is virtually impossible to escape from. I'm thinking this is deserving of a CR 3 at least. --Vrail 04:02, 12 June 2010 (UTC)
- Not really anymore. The only reason it was impossible to escape the first time was that there was NO climb DC. The auto-reset was originally going to take weeks for it to reset (the ants would repair it) but then I realized we should just forget it and have no reset.