Taijutsu, Variant (5e Subclass)

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===Taijutsu=== (16=8) Where Ninjutsu uses Ki to manifest constructs of magical force, and Genjutsu uses Ki to affect the target's mind, Taijutsu uses raw, unmodified Ki to enhance the user's physical capabilities, often in the form of otherwise-impossible combination attacks. Of Taijutsu, there is a subcategory called Bukijutsu. Bukijutsu techniques enhance the user's use of weapons, such as a sword or staff.


Design Note: When determining your saving throw DC, and attack and damage rolls for any taijutsu, you must replace your Intelligence modifier with your Dexterity modifier unless you can replace it with something else, such as with the Mighty Vigor.


Design Note: In order to use a Bikujitsu, the user to be holding a weapon, and any attack rolls the jutsu calls for are attacks with that weapon.


Hand Seal Jutsu[edit]

Hazy Moon Night

Cost: 4 Ki

Jutsu Type: Bukijutsu

As a bonus action, you create numerous afterimages by rapidly vibrating your weapons, causing them to become infinitely sharp and near impossible to follow. Until the end of your turn, your weapon attacks automatically hit, but can not deal more damage than its damage die + the relevant ability modifier + your affinity bonus if applicable. This jutsu counts as an attack for the sake of two-weapon fighting.


Non-Hand Seal Jutsu[edit]

Basic Taijutsu Technique

Cost: 1 Ki

As a bonus action, you make 2 unarmed strikes.


Shadow Senbon

Requirements: Shuriken Jutsu

Cost: 2 Ki

Duration: Concentration, up to 1 minute

You switch your tactics, using Ki to passively accelerate your throws to allow you to throw a second weapon in the shadow of the first. Your thrown weapon attacks gain advantage, but cost twice as many weapons to make. As a reaction to a thrown weapon attack under the effects of this jutsu, the target may attempt a Intelligence saving throw, becoming immune to this jutsu's effects for 1 hour on a success.


Thousand Shuriken of Death

Requirements: Shuriken Jutsu

Cost: 1 Ki

When you make 4 thrown weapon attacks using Shuriken Jutsu at a single creature, you throw two additional projectiles. The target must make a Dexterity saving throw instead of you making 4 attack rolls. On a failure, they take the total damage they would have taken from your thrown weapon attacks, and the damage of two additional thrown weapon attacks as if they were thrown using Shuriken Jutsu. On a success, they take half as much damage, and the attacks count as a miss for the sake of any additional affects of the weapons thrown (i.e. belled senbon).


Shower Senbon

Requirements: Shuriken Jutsu

Cost: 1 Ki

When you use Shuriken Jutsu, you redirect each shuriken around you. Until the end of your turn, you may only make 1 thrown weapon attack against each creature, but may spend more than 3 on S Kihuriken Jutsu.


Roof Tile Shuriken

Requirements: Shuriken Jutsu

Cost: 1 Ki

When you make a thrown attack with a improvised weapon, you pressurize it with Ki, increasing lethality. The weapon counts as a dagger for the sake of proficiency, damage, and properties for the attack.


Shadow of the Dancing Leaf

Cost: 1 Ki

Duration: 1 minute

As a bonus action, you momentarily increase your physical ability by a significant amount. Though not as efficient as a normal Body Flicker, this jutsu is far more versatile. You may move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). If you cast this Jutsu while submerged in a liquid, the Jutsu carries you to the surface of the liquid at a rate of 60 feet per round. Additionally, your movement speed increases by half its total (rounded down), and attacks of opportunity against you have disadvantage.


Cloud-Style Crescent Moon Beheading

Cost: 2-4 Ki

Jutsu Type: Bukijutsu

As an action, you slash in a massive, protective arc. Until the beginning of your next turn, attack rolls against any creature within your weapon's reach automatically roll a 1 unless they have advantage. On a miss on a melee attack against you, the attacker takes your melee weapon's damage. This effect ends if you become prone, grappled, restrained, or incapacitated. You may spend 4 additional Ki to put even more force into it, causing you to spin like a top in order to cause this effect to only end at the beginning of your next turn.


Cloud-Style Deception Beheading

Requirements: Body Flicker or Shadow of the Dancing Leaf

Cost: 3 Ki

Jutsu Type: Bukijutsu

As a reaction when an attack is made against you, you feign being hit before appearing behind the attacker, moving up to half your movement speed toward the attacker and making a melee attack against them with advantage. This movement does not provoke opportunity attacks.


Dance of the Crescent Moon

Requirements: Shadow Clone

Cost: 4 Ki

Range: 15 feet

Jutsu Type: Bukijutsu

As an action, you combine the body flicker and your skill in kenjutsu, moving around your target's blind spots and attacking from all directions using clones. Once initiated, you may move up to this jutsu's range and make three melee spell attacks. These attacks either have advantage or cause the target to take twice your weapon's damage on a hit, your choice. The clones appear solely for the execution of this jutsu, disappearing right after it is concluded.


Tenketsu of Harm and Death

As an action, you release two tenketsu that greatly increase both your physical strength and Ki consumption. While these tenketsu are released, you gain the following until you have no Ki or end this effect as an action:

  • You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical & magical weapons.
  • At the start of your turn, you regain 5 hit points.
  • You gain a +5 bonus to attack and damage rolls.
  • You lose 2 Ki at the end of each of your turns.
  • You gain an additional Bonus Action
  • You gain an additional Reaction


Seven Heavens Breathing Method

After training your lungs to be able to hold more than four times the average human's air, you may inhale a large amount quickly to bolster your body as an action. Granting your body enhanced superhuman reflexes, speed, and strength. You may stack this jutsu's effects up to 3 times. You may end 1 instance of this jutsu’s effects as an action or bonus action. While this jutsu is active, you gain the following:

  • You gain 5 temporary hit points.
  • You gain a +1 bonus to AC.
  • You gain an additional Bonus Action(on stack 1), Reaction(on stack 2), Action(on stack 3) .
  • You gain a +5 ft. bonus to your movement speed.
  • You gain a +1 bonus to attack and damage rolls.
  • You lose 1d4(Per stack) hit points at the end of each of your turns.


Disturbance Taijutsu

Cost: 3 Ki

Duration: Concentration, up to 1 minute

You focus all of your fighting potential into unpredictability, forcing even shinobi with the Sharingan onto the defensive. You gain a +3 bonus to attack rolls. This automatically ends if you cast any jutsu.


Lion Combo

Cost: 1 Ki

As an action, you assault one creature within your reach with a barrage of punches ending in an upward kick. The target must attempt a Strength saving throw. On a failure, they take half your unarmed strike damage and are pushed 20 feet into the air until the end of your next turn as the force carries them, though they can still act. On a success, they take half as much damage.


Peregrine Falcon Drop

Cost: 1 Ki

As an action, you leap up to 20 feet into the air, grabbing one creature you could grapple before slamming them into the ground. The target must make a Strength saving throw. On a failure, they take 2d8 magical bludgeoning damage as you return the target to the ground by force. On a success, they take half as much damage.


Flying Claw

Cost: 1 Ki

As a bonus action, you jump 20 feet straight into the air until the beginning of your next turn, using Ki to suspend yourself for a moment, enabling you to attack flying enemies or grab high ledges.


*Deadly Bite*

Cost: 1-4 Ki

Jutsu Type: Bukijutsu

As a bonus action, you focus your strength into your jaws, allowing you to wield one light melee weapon in your mouth with no penalties. This jutsu is best used when one is unable to use their hands, such as if their arms are broken. You must spend 1 Ki at the beginning of each of your turns to maintain this effect. You may increase this jutsu's use and maintenance cost by 1 to allow you to wield a non-light melee weapon, by 2 to allow you to wield a two-handed or heavy one-handed melee weapon, or by 3 to allow you to wield a two-handed heavy melee weapon.


*Bukijutsu Style: Rasen Blade*

Cost: 4 Ki

Range: Touch + 5 feet

Requirements: Rasengan

Jutsu Type: Bukijutsu

As an action, you form a Rasengan along the business end of your weapon. Until this jutsu ends, successful attack rolls with the weapon deal additional magical slashing and force damage equal to your Intelligence modifier, and moves the target 5 feet away from you. You must spend 1 Ki at the end of every turn after your first to maintain this jutsu.


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