Room Clear[edit]
Roll |
Reward Spawned
|
1-22 |
nothing
|
23-30 |
tarot card, pill or trinket
|
31-45 |
coin
|
46-60 |
heart
|
61-80 |
key
|
81 - 95 |
bomb
|
95-100 |
chest
|
Roll |
Coin Type
|
1-90 |
Normal Penny +1CP
|
91-95 |
Nickel, When picking up a coin roll a d20 on a 2 or above you pick it up as normal, on a 1 you watch as it flips over becoming stuck to the ground now requiring a bomb to pick up. +5CP Upon pickup
|
96-98 |
Dime +10CP
|
99-100 |
Golden Penny, this penny respawns due to its golden nature roll 1d10 when picking it up on anything but a one it will respawn somewhere in the room. On a one the coin disappears. +1 CP per pickup
|
Bombs!!![edit]
Roll |
Type of bomb
|
1 |
Gold Troll Bomb, the gold troll bomb is the opposite of the golden bomb, its a bomb designed to trick players. upon a golden bomb spawning players may roll a dc 10 Perception check, upon failing or not asking to do one players will take one roll of a bombs damage instantly realising its a troll bomb. The unique part of Golden troll bombs is the fact they never stop exploding, if a player gets hit by a golden troll bomb they must roll a dc 10 Dexterity saving throw being hit again on a fail repeating this save until they succeed.
|
2-3 |
Example
|
4-13 |
Example
|
14-87 |
Example
|
88-99 |
Example
|
100 |
Example
|
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