System Operator (5e Class)

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Kasmic System[edit]

Blessed with the "System" power of maintaining the Karmic Cosmic System. You are here to uphold the balance and rules of this world that was created. Setting the wrongs done to people and correcting or eliminating those doing the wrong, whether directly or by directing others to do it.

Creating a Kasmic System[edit]

Quick Build

You can make a Kasmic System quickly by following these suggestions. First, stat is based on your primary class, though your initial stats are just for determining which other class is available. Initially, you will start with 10 in all stats. You can increase stats by eating creature meat, minerals, or magical plants. Each meal accounts for up to 3%. Stats are determined by the creature's highest stat; minerals, and plants give bonuses dependent on the benefit to alchemy or pill making.

Due to stats being lowered to 10 the Kasmic System helps by giving advantage on all rolls. Due to a combination of a magic nanite ensuring optimal condition. Not restricted on learning skills, which can learn at a rapid pace as if the AI kasmic system is recording and decoding the material. Along with when scanning material receiving more detailed information.

Class Features

As a Kasmic System you gain the following class features.

Hit Points

Hit Dice: 1d8+1 per Kasmic System level
Hit Points at 1st Level: 8+1 + Constitution modifier
Hit Points at Higher Levels: 1d8+1 (or 9) + Constitution modifier per Kasmic System level after 1st

Proficiencies

Armor: Any
Weapons: Any
Tools: One of your choice.
Saving Throws: Cha and Dex
Skills: Choose three from Arcane, History, Insight, Investigation, Perception, Survival, and Acrobatics.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) One Martial weapon or (b) {{{item1b}}}
  • (a) Explorer's pack or (b) Dungeoneer's Pack
  • If you are using starting wealth, you have 4d4x10 in funds.

Table: The Kasmic System

Level Proficiency
Bonus
Features System Points (SP) Punch Die
1st +2 Kasmic System Experince, Kasmic System Body - d4
2nd +2 Operator Console, Access to Operator Console, System Inventory 4+Cha d4+1
3rd +2 Scanning, System Message 6+Cha d4+2
4th +2 Ability Score Improvement 8+Cha d4+2
5th +3 System Inventory Improvement 10+Cha d4+3
6th +3 System Map 12+Cha d4+4
7th +3 Hands Free 14+Cha d4+5
8th +3 Ability Score Improvement 16+Cha d4+5
9th +4 [[#|]] 18+Cha d4+6
10th +4 [[#|]] 20+Cha d4+7
11th +4 [[#|]] 22+Cha d4+8
12th +4 Ability Score Improvement 24+Cha d4+8
13th +5 [[#|]] 26+Cha d4+9
14th +5 [[#|]] 28+Cha d4+10
15th +5 [[#|]] 30+Cha d4+11
16th +5 Ability Score Improvement 32+Cha d4+11
17th +6 [[#|]] 34+Cha d4+12
18th +6 [[#|]] 36+Cha d4+13
19th +6 Ability Score Improvement 38+Cha d4+14
20th +6 Absolute Command 40+Cha d4+16

Kasmic System Experince[edit]

Level 1, you have experienced what it's like to be a Kasmic System and had to train to use your body like a weapon.

  • You can roll a d4 in place of the normal damage of your unarmed strikes. This die changes as you gain Kasmic System levels, as shown in the Martial Arts column of the System Operator table.

Kasmic System Body[edit]

Level 1, your body has been reinforced to better assist in your daily duties as a System Operator. While wearing no armour and wielding a shield, your AC equals 10 + your Constitution modifier + your Proficiency bonus.

Hard to kill requires triple failed save, also doesn't require anything to survive just won't recover quickly.

Have disadvantage while at full health, once damage is taken it goes away. Once below 2/3 hp. Gain advantage. This contributes to learning by learning from mistakes, and seeing more optimal ways.

Short and Long rests are reduced by the proficiency bonus in hours.

Operator Console[edit]

Level 1 can bring up a holographic screen only visible to you with all of the details of your character.

System Inventory[edit]

Level 2, you gain to a new tab in you, this tab is called "Inventory" by clicking this you will have access to a 10 meter radius room which is a small demiplane. Will double for each level. The demiplane has no air, Weather, temperature or flow of time, Living things may not be placed inside the inventory. If you were to die a permadeath all items in the demiplane would appear within 5 feet of the corpse.

Scanning[edit]

Level 3, you gain the ability to open a menu that shows a creature's information. You can make a perception roll to id. The item/creature level acts as a penalty to roll, health, AC (-1 perc.), toughness(-2 perc.), immunity(-3 perc.), spellcasting level(-4 perc.), weakness (-5 perc.)

Any part that fails can concentrate for a second roll. Or have to wait until there is a change in stats or lvl.

System Message[edit]

Level 3, you gain the ability to spend # "System Points" (1 Per every 10 feet) and all selected creatures within this radiance will receive telepathic message. If had spent a long rest within 50' allows 0 cost for 24 hours up to a week, distance is 10' per s.o.. Alternative if there is blood exchange it is permanent, distance is 1km per s.o.

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th level, you can have an increase of 2 points from consumption.

Due to initial suppression to base 10 and hard living to improve con bonus for hp is doubled.

System Inventory Improvment[edit]

Level 5 you may now also enter the demiplane, it is a fully white room that can be changed depending on what is needed. time is still frozen inside the room as long as there are no living beings in the room. you will be able to add a living being to the demiplane now. You may also control the weather, temperature and air in the demiplane as you see fit.

System Map[edit]

Level 6 you now have access to a new transparent minimap or can enlarge for better viewing, also zoomable in both modes. This allows you to see the terrain in a 10m(s.o.) circle around you. If you wish you may roll your perspective die and detect all of the selected (hostile, creatures, categoryof plant or creature), these will be shown with red dots, and unless the creature hides or attempt to conceal its presence you will be able to see where they are and how it moving.

Hands Free[edit]

Level 7 you no longer need your hands to control the console. you may use commands, open the console, switch tabs, place and take out items from your inventory with just a thought.

System Commands[edit]

/Command_[edit]
/Command_[edit]
/Command_[edit]
/Command_[edit]
/Command_[edit]

Kasmic System Body 2[edit]

Level 8 gain DR 1

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the System Operator class, you must meet these prerequisites: You must be blessed with the chance to become a system operator by becoming a trial System Operator (A GOD MUST GIVE YOU THIS TITLE) after completing the trial phase the god may bestow upon you in the class. Proficiencies. When you multiclass into the System Operator class, you gain the following proficiencies:

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