Syringe (4e Equipment)
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Superior Melee Weapons
|Syringe Gage||+2||1d4||—||75 gp||2 lb.||Unarmed, light blade||Poison Carrier, Delicate|
The syringe gage is a leather glove with a metal or glass syringe mounted on each finger.
- Poison Carrier
Poison applied to this weapon does not lose it's potency until the end of your next extended rest, or 1 day has passed.
When you make poisoned weapon attacks with a syringe gage, you gain a +2 bonus to the secondary attack roll made for the poison's effect.
If you make an attack roll with a syringe gage and the result is a natural 1, the needles are ruined and the syringe gage can no longer be used as a weapon. If it was enchanted, it becomes disenchanted and releases residuum equal to its cost.