Symthesist (3.5e Class)

From D&D Wiki

Jump to: navigation, search


Symthesist[edit]

A Symthesist is a class that is untrainable. Only by obtaining a symbiote from the far realm can anyone become a Symthesist. While the host had easily survived without the symbiote before taking this class, they are now one and will die without each other together at all times. Tendrils and claws are ready to strike any obstacle in her path. Though the symbiote has no mind of it's own while weak, it leeches off the psyche of the owner and gains it's own sentience over time.

Making a Symthesist[edit]

Symthesists are next to always front line fighters. With the largest hit dice and a wide array of abilities that require a melee attack, they are best as tanks and melee combatants. For those that are not inclined to be direct, the symbiote has ways of enhancing skills and stealth, though at a lesser degree than it's melee capability.

Abilities: For the front line Symthesists, they enjoy a good Strength and Constitution score, folowed by a decent Dexterity score for feat qualification. Strength helps any Symthesist get extra damage from her tendrils and claws, and Constitution improves the Symthesist's armor class since Symthesists cannot wear armor, as well as helping enhance the DC of many of her later level abilites. Constitution is also used to improve her poor fortitude save.

Races: Any race within the size limit can become a Symthesist, though it is rumored that only Humans can become Symthesists. This is from the fact a symthesist, upon taking her first class level, is unable to be distinguished as a single humanoid race and that humans are a common race.

Alignment: Any. Though from the far realm, the symboite has no control over it's host.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: "Simple".

Special: Host must be Large size or smaller to use class levels. See Ex-Symthesists

Table: The Symthesist

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Least Symbiote, Least Tendrils
2nd +2 +0 +3 +3 Claws (1d6), Symbiotic Hide
3rd +3 +1 +3 +3 Bite (1d8), Least Symthesist Ability
4th +4 +1 +4 +4
5th +5 +1 +4 +4 Least Symthesist Ability
6th +6/+1 +2 +5 +5 Claws (2d6)
7th +7/+2 +2 +5 +5 Lesser Symbiote, Lesser Tendrils
8th +8/+3 +2 +6 +6 Bite (2d8)
9th +9/+4 +3 +6 +6 Lesser Symthesist Ability
10th +10/+5 +3 +7 +7 Claws (3d6)
11th +11/+6/+1 +3 +7 +7 Bite (3d8), Lesser Symthesist Ability
12th +12 /+7/+2 +4 +8 +8
13th +13/+8/+3 +4 +8 +8 Great Symbiote, Great Tendrils
14th +14/+9/+4 +4 +9 +9 Claws (4d6)
15th +15/+10/+5 +5 +9 +9 Bite (4d8), Great Symthesist Ability
16th +16/+11/+6/+1 +5 +10 +10
17th +17/+12/+7/+2 +5 +10 +10 Great Symthesist Ability
18th +18/+13/+8/+3 +6 +11 +11 Claws (6d6)
19th +19/+14/+9/+4 +6 +11 +11 Bite (6d8), Great Symthesist Ability
20th +20/+15/+10/+5 +6 +12 +12 Greatest Symbiote, Greatest Symthesist Ability

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering), Knowledge (Planes), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis)

Class Features[edit]

When taking levels in Symthesist, the Symthesist adds her life force to the Symbiote that has bonded with her body. All of the following are class features of the Symthesist.

Weapon and Armor Proficiency: A symthesist gains weapon proficiency with five chosen simple weapons. This decision can not be changed later. She is not proficient in any armor or shields. She is proficient with any natural attacks granted by this class.

Least Symbiote (Ex): At first level, a symthesist has fully bonded with her symbiote, though this bond lacks strength. A symbiote is worn as a second skin around the host, making it impossible for the symthesist to wear normal armor of any kind. This does not include abjuration, conjuration, or similar spells and effects. For instance, a symthesist with caster levels could cast Mage Armor and gain the benefits of the spell. A symthesist could also wear Bracers of Armor to gain an Armor bonus to AC.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Symthesists[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic Symthesist[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic Symthesist Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> Symthesist Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Symthesist[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Symthesists in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Symthesist Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Symthesists in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!