Swordmaster (3.5e Prestige Class)

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A swordmaster appears to float through the air.

Swordmaster[edit]

Parting the curtain became heron spears the fish, and the blade slipped into the gnoll's stomach.

Blademasters are the masters of sword fighting. They learn ancient arts of sword style by reading manuscripts and ancient texts then spending hours practicing.

Becoming a Swordmaster[edit]

Entry Requirements
Base Attack Bonus: 5.
Feats: Whirlwind Attack.
Languages: Draconic.
Special: Must have trained under another swordmaster, or found an ancient text of sword technique.

Table: The Swordmaster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Sword Technique, Mobile Fighter(+1 AC, +5 Movement Speed)
2nd +2 +0 +3 +0 Sword Technique, Bonus Feat
3rd +3 +1 +3 +1 Sword Technique, Mobile Fighter (+2 AC, +5 Movement Speed)
4th +4 +1 +4 +1 Sword Technique, Bonus Feat
5th +5 +1 +4 +1 Sword Technique, Mobile Fighter (+3 AC, +10 Movement Speed)

Class Skills (6 + Int modifier per level)
Balance (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Perform (Cha), Spot (Wis), Tumble (Dex).

Class Features[edit]

Swordmasters learn secret arts, but they learn them from personal study and tomes of ancient swordplay. Because of this, no two swordmasters have the same style. All of the following are class features of the Swordmaster.

Sword Technique: At each level the sword master discovers a lost technique of sword fighting. Each can only be chosen than once. Each ability only applies when wielding a longsword, shortsword, bastard sword or rapier. For abilities that aren't attacks, you must have a sword on your person. You can ask your DM for other sword type weapons to apply. The abilities are chosen from the following:

Water Tumbles Over Rocks: The swordmaster learns to flow over and past her enemies. When ever she makes a bullrush attempt, she may make a single attack at her highest base attack bonus in the same action.

The Heron Rises: The swordmaster makes a part of her body seem open so that the enemy will strike, and then attacks around her enemies weapon. A swordmaster can provoke an attack of opportunity while attacking to make her attack a critical hit. This is a swift action, and must be declared before the attack roll is made. The opponent gets their attack of opportunity before the swordmaster makes her attack

The Serpent Strikes: A swordmaster learns to appear as if she is not aware, but she is ready for the first signs of danger. The sword is loose in her sheath, and she pulls it out in an arched motion striking an enemy. A swordmaster with the benefit of the Quick Draw feat can never be caught flat-footed, and always gets to participate in a surprise round, provided there is one.

Parting the Curtain: A sword master moves her sword in a stab at the enemy, but at the last moment turns it aside to open up their defenses. As a swift action, a swordmaster can declare that she is parting the curtain. Each time she attacks, for the rest of the round, she gains a +2 competence bonus to attack rolls and she deals no damage. Instead if she hits the target of her attack that target is flat-footed until the end of her next round.

Veil of Iron: A swordmaster learns to block gaze attacks and still be able to see everything by covering her face with her sword in a pattern. She becomes immune to gaze attacks, and gains a +4 bonus on saving throws against mind affecting spells and effects.

The Willow Bends: A swordmaster learns to bend against impacts like the willow tree. She gains DR5/-.

Heron Spears the Fish: A swordmaster learns to lunge forwards with her sword outstretched at frightening speed. Her reach increases by 5 feet.

The Petal Falls: A swordmaster learns how to move her body and use her sword to maintain her balance. A blademaster gains a +6 competence bonus on Tumble and Balance checks and +3 dodge bonus to armor class.

The Wind Changes: A swordmaster learns how to use her sword to balance herself while moving so that she can seem to be floating in the air. She can change direction once while charging, and she can make Tumble checks while charging.

Wolf Circles its Prey: A swordmaster learns to use her sword to feel faint vibrations in the earth, and to make her visage seem different by reflecting light off its blade. She gains a +2 bonus to Intimidate, Listen, and Spot checks. In addition, she gains a +2 competence bonus to initiative. She also gains +10 to attack rolls when attack a flanked opponent, instead of the usual +2, and deals an additional 1d6 damage.

Water Crashes Against the Shore: A swordmaster learns how to balance herself to be as immovable as rock. She gains a +10 bonus to balance checks, and checks against being knocked from her feet, or moved against her will.

The Farmer Harvests Wheat: A swordmaster learns how to strike through legs and armor with as much ease as a farmer harvests his crops. As a swift action she readies herself with a concentration check with a DC of the armor class of the creature she intends to attack. Then she strikes. She must take an attack action. If the attack hits the targets base land speed is halved for a number of rounds equal to the swordmaster's strength modifier, and an amount of damage reduction, equal to her strength modifier, is ignored.

The Smith Strikes the Anvil: A swordmaster learns how to strike at a formation of foes so that they will break formation. When she succeeds a bull rush, all adjacent enemies are pushed back 5 feet, and the one she bull rushed is pushed back 10.

The Hawk Dives: The swordmaster learns how to use her sword to cut air currents around her so that she can fall as she likes. Whenever she falls, the damage from falling is reduced by 1d6, and negated entirely if she falls onto a creature of her size category or larger. If she falls onto a creature she may make a full attack on impact.

Flight of Butterflies: The swordmaster learns how to predict enemy attacks and float out of the way just in the nick of time. She may add her intelligence modifier, in addition to her dexterity modifier, to her armor class. This bonus cannot be used if she is flat-footed, and it applies to her touch armor class. The bonus is removed if she wears heavy armor. Only one point of intelligence modifier can be used for each level of swordmaster(+1 at first level, +2 at second, and so on...). At 5th level the armor bonus applies to flat-footed armor class. At 5th level, she may use any amount of intelligence modifier in this bonus(provided she has the intelligence, (an intelligence score of 22 gives a +6 modifier, and she could use all of it.), provided she has Weapon Finesse.

Dandelions on the Wind: The swordmaster learns to attack in many places at once with greater efficiency. Whenever she uses the whirlwind feat she may make a full attack against each surrounding enemy(instead of the usual one attack), and can make one 5 foot step in between any of these attacks.

Mobile Fighter: Swordmasters learn to be very dexterous and mobile in their style of combat. After hours of training they learn to move faster than is the norm for their race, and to dodge attacks that would seem to be sure to strike. At first level the swordmaster gains a +1 bonus to ac, and a +5 bonus to their base movement speed(all different forms of movement gain this bonus). She must practice for an hour each day to maintain this ability. At third level, the bonus to armor class increases to +2, and at 5th level the armor class bonus increases to +3. At 5th level the movement speed bonus increases to +10.

Bonus Feat: At 2nd and 4th level, the swordmaster gains a bonus feat that she meets the requirements for.

Multiclassing[edit]

The path of a swordmaster requires complete devotion and dedication. If a swordmaster ever multiclasses into a class that doesn't have proficiency with all martial weapons, they can never take another level of swordmaster.

Adaptation[edit]

A variation that could be interesting would be to make the swordmaster a specialist in another weapon set.


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