Sun and Moon (5e Subclass)

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Sun and Moon Arcane Tradition[edit]

Wizard Subclass

The Sun and Moon Wizards are wizards who spent their time studying astrology. You use this magic to both attack and defend.

Astral Spells

At level 2, when you get this subclass, you are able to cast any of your attack spells, but instead of doing any other damage, you can cause them to use star energy, and deal radiant damage a number of times equal to your int mod per long rest. Moonbeam is also added as a wizard spell to you, and can be put in your spellbook.

Moon Energy

At level 6 you gain the ability to heal under the moonlight. You can use 1 level one spell slot to heal 1d8 of HP under the moonlight. For every spell slot higher than level 1 you use, another 1d8s are added

Crashing Star

At level 10 you gain the ability to use the sun and stars itself to attack people. You can, intelligence mod times per day, attack a 15 foot radius of people with a mini star. This star deal 6d12+int mod radiant damage to everyone in the range, or half that on a successful dex save. If they fail the save, they are also blinded for 1 minute on a failed CON save againts your spell save DC and can repeat the saving throw at the end of their turn.

Black Hole

At 14 level you are able to summon a mini black hole, once per day. This black hole is 5 ft in radius, anyone within a 10 ft radius of it, must roll a dexterity saving throw, against your spell DC+2, or be sucked in, if they are in the black hole's radius, they are automatically sucked in unless the creature is bigger than the hole, and if that is the case, the creature has disadvantage on the save. Anyone sucked in, takes 10d12 force damage, after this, they are spit out. If you get sucked in, instead of taking damage, you heal, 5d12.

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