Summoner, 5th Variant (5e Class)

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what is a summoner[edit]

Summoners are wizards that found ways to force others to do there work by summoning creatures to fight or do there biding. many summoners tend to be evil as they want to force their problems onto others so they summon creatures to do all sorts of stuff. Summoner tend to be abusive to there summons as they want them to do everything for them but few summoners are able to summon creatures that can do complex things.

Creating a Summoner[edit]

when making a summoner you have to know you were a wizard then gave up on magic and turned to other methods to get creatures to follow you. You might still have hatred towards most people and not trust any one as you think they are just trying to control you or overthrow you but in doing that you make yourself look very untrusty worthy.

Quick Build

You can make a Summoner quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the Urchin background.

Class Features

As a Summoner you gain the following class features.

Hit Points

Hit Dice: 1d6 per Summoner level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Summoner level after 1st


Armor: Light armor
Weapons: Simple melee weapons, Martial melee weapons
Tools: None
Saving Throws: Wisdom, Constitution
Skills: Choose two from Arcana, Animal Handling, Deception, Perception and Intimidation.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 2 Daggers or (b) a Shortsword
  • Leather Armor
  • (a) Explorer's pack or (b) a Shield

Table: The Summoner

Level Proficiency
1st +2 Summons, Rats
2nd +2 Bond of Summoner
3rd +2 Multi Summon
4th +2 Ability Score Improvement
5th +3 Chicken
6th +3 Extra Attack, Summons feature
7th +3 Multi Summon
8th +3 Ability Score Improvement
9th +4 Sence of Summoner
10th +4 Wolf, Summons feature
11th +4 Multi Summon feature
12th +4 Ability Score Improvement
13th +5
14th +5 Sence of Summoner feature
15th +5 Halk, Summons feature
16th +5 Ability Score Improvement
17th +6 Summon heal
18th +6 Imp
19th +6 Ability Score Improvement
20th +6 Multi Summon feature, Summons feature


at first level 12 charges max and every time you summon a creature you use one of the charges. your charges get restored by a long/short rest. at 6th level your charges max goes up by six as well for level 10, 15, 20.


at first level you are able to summon a rat by using 1 Summons charge. the rats deal 1d4 damage, the rats have 30ft movement speed, 1hp, and have disadvantage on all saving throws.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Bond of Summoner[edit]

at 2nd level a bond grows with you and your summons and you are able to talk telepathically to one another as a bonus action.

Multi Summon[edit]

at 3rd level you are able to summon multiple creature at once. at 3rd level you are able to summon 2 with one Summon charge, at 7th level you can summon 5 at once, at 11th level you can summon 8 at once, at 20th level you are able to summon 12 at once.



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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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