Summon Guided Anvil (3.5e Spell)

From D&D Wiki

Jump to: navigation, search


Summon Guided Anvil
Conjuration
Level: Sorc/Wizard 2, Cleric 1
Components: V S F
Casting time: 1 standard action
Range: medium
Duration: See below
Saving Throw: None
Spell Resistance: No


This spell summons a magically imbued anvil aproximately 1500 ft above the given target. This anvil will follow the intended target for 3 rounds being immediately apperent as a shadow following the target whenever the target moves. On your turn at the end of three rounds the anvil crashes dealing 1d6 bludgeoning damage (DR applies) per 2 caster levels.

If cast as an arcane spell, the anvil remains permanantly. it is a simple small anvil worth about 5 gold pieces.

Focus[edit]

A silver hammer



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: