Steel Turtle (4e Creature)

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Steel Turtle[edit]

Steel Turtle
Level 10 Soldier
Large Natural Beast
XP 500
Initiative +1 Senses Perception +5
HP 106; Bloodied 53
AC 26; Fortitude 23, Reflex 20, Will 22
Immune Disease, Petrification, Poison; Vulnerable, 10 Fire (See Liquid Metal)
Saving Throws 1
Speed 4
Heavy Shell
Effect: Reduce forced movement by 1 (minimum 0).

{{4e Creature Power

name=Liquid Metal effect=Whenever the Steel Turtle takes Fire damage, it takes a -2 penalty to all defenses until the end of its next turn.
Basicmelee.png Steel Chomp ♦ At-will
Effect: +15 vs AC; 2d8+9 damage.
Melee.png Body Slam ♦ At-will
Effect: +13 vs Fortitude; 2d8+4 damage, and target is knocked prone.
Close.png Metallic Spines ♦ Recharge D6 (5).png D6 (6).png
Effect: Close burst 3, +13 vs Reflex; 2d6+6 damage, Critical Threat Range is 18-20, if the target is bloodied by this attack it receives another 1d6+1 damage.
Shifting Metal ♦ Recharge D6 (4).png D6 (5).png D6 (6).png
Effect: Steel Turtle gains Regeneration 5 until the end of the encounter or until its uses Metallic Spines.
Skills Perception +5
Str 18 (+4) Dex 8 (-1) Wis 14 (+2)
Con 18 (+4) Int 6 (-2) Cha 10 (+0)
Alignment Unaligned Languages -
Equipment -
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More information...

Steel Turtle Tactics[edit]

A steel turtle attempts to be the first to fight and uses slam to knock foes prone and leave them for lesser creatures to deal with.

Steel Turtle Lore[edit]

A character knows the following information with a successful Nature check:

DC ?: In Process

Encounter Groups[edit]

Turtle made of Steel.

{{4e Creatures Level <!-your creature's level #-> Breadcrumb}} [[Category:<!-Role->]] [[Category:<!-Type-> Type]] [[Category:<!-Subtype-> Subtype]]

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