Steel Claw (3.5e Equipment)

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Steel Claw
Martial Light Melee
Critical: ×2
Range Increment:
Type: Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp1
Fine * * *
Diminutive * 1d2 * *
Tiny * 1d3 * *
Small 20 gp 1d4 1/2 lb. *
Medium 20 gp 1d6 1 lb. *
Large 30 gp 1d8 2 lb. *
Huge * 2d6 * *
Gargantuan * 3d6 * *
Colossal * 4d6 * *
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description[edit]

A steel claw is gripped in the hand with a leather strap wrapped around the forearm in order to secure and balance it; increasing the difficulty for an opposing disarm check by +5. The cost and weight given are for a single claw. An attack with a Steel Claw is considered an armed attack.

Enhancements[edit]

Spiked Gauntlet Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 20 gp 320 gp 10 *
Adamantine 3020 gp 20 * Bypass hardness less than 20
Deep Crystal 1020 gp 10 * Psionic
Mundane Crystal 320 gp 8 * No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 10 gp 325 gp 10 * Magical enchantments cost an additional 2,000 gp.
Mithral 520 gp 15 * 1/2 weight
Silver, Alchemical 25 gp 340 gp 8 * −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

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