Stealth Sneak (5e Creature)

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Stealth Sneak[edit]

Gargantuan fiend (heartless), chaotic evil


Armor Class 20 (natural armor)
Hit Points 202 (15d20 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 16 (+3) 5 (-3) 15 (+2) 16 (+3)

Skills Perception +6, Stealth +9
Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal
Challenge 9 (5,000 XP)


ACTIONS

Multiattack. The stealth sneak makes two attacks: one with its tongue and one with its bite or claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Tongue. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage and 4 (1d8) poison damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the stealth sneak can't use its tongue on another target.

Swallow The stealth sneak makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the stealth sneak, and it takes 10 (3d6) acid damage at the start of each of the stealth sneak's turns. The stealth sneak can have only one target swallowed at a time.
If the stealth sneak dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

BONUS ACTIONS

Nimble Escape. The stealth sneak takes the Disengage or Hide action.

Superior Invisibility. The stealth sneak magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the stealth sneak wears or carries is invisible with it.


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