Status Effects (Project Moon Supplement)
Burn[edit]
At the beginning of every round, they will take X fire damage based on the amount of burn stacks they have. The burn stacks will be divided in half after dealing damage (Rounded Down).
Bleed[edit]
Whenever a creature with bleed does an attack action, or imposes a saving throw, they will take X necrotic damage based on the amount of bleed stacks they have and the stack will be divided in half (Rounded Down). The affected creature can make a DC 15 Constitution saving throw to reduce the bleed stack in half without taking damage, and upon failing they will take the bleed damage. When a creature receives healing, it loses Bleed stacks equal to the healing.
Tremor[edit]
For every 20 Tremor stacks a creature has, it's armor class will be lowered by one. Tremor has a maximum cap of 60. If tremor reaches 60, it will lose all of it's stack and stun the creature until the end of it's next turn. Tremor stacks go down by 2 at the end of a creatures turn.
Rupture[edit]
For every stack of Rupture a creature has, it will take X true damage upon being hit, and the stack will be reduced in half (Rounded Down).
Sinking[edit]
For every 5 Sinking stacks, the inflicted creature will lose a -1 to it's attack rolls, and saving throws. Sinking stacks will be cut in half at the end of the creatures turn (Rounded Down),
Poise[edit]
For every Poise stack, the creature will increase it's critical hit range by one, to a maximum of it's proficiency bonus. Upon landing a critical hit with the effects of Poise, all poise will be lost.
Charge[edit]
Charge potency can be saved to use for later, Charge potency will go down by one at the end of your turn.