Stalwart Battle Sorcerer (3.5e Class)
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Stalwart Battle Sorcerer
This is actually just the base Sorcerer class from the Player's Handbook with the Unearthed Arcana Battle sorcerer variant and Complete Mage's Stalwart Alternative Class Feature applied.
Making a Stalwart Battle Sorcerer
Starting Gold: 3d4x10gp.
Starting Age: Simple.
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+2||Armored Mage, Extra Health, Summon Familiar, Weapon Training||4||2||—||—||—||—||—||—||—||—|
<-fluff about class features->. All of the following are class features of the Stalwart Battle Sorcerer.
Weapon and Armor Proficiency: Stalwart Battle Sorcerers are proficient with all simple weapons and any light or one-handed martial weapon of the character’s choice. She also gains proficiency with light armor.
Spells: A Stalwart Battle Sorcerer casts arcane spells (the same type of spells available to bards and wizards), which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must. To learn or cast a spell, a Stalwart Battle Sorcerer must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a Stalwart Battle Sorcerer's spell is 10 + the spell level + the Stalwart Battle Sorcerer's Charisma modifier. Like other spellcasters, a Stalwart Battle Sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table below. In addition, he receives bonus spells per day if he has a high Charisma score. A Stalwart Battle Sorcerer's selection of spells is extremely limited. A Stalwart Battle Sorcerer begins play knowing two 0-level spells (also called cantrips) and one 1st-level spell of your choice. At each new Stalwart Battle Sorcerer level, he gains one or more new spells, as indicated on the table below. (Unlike spells per day, the number of spells a Stalwart Battle Sorcerer knows is not affected by his Charisma score; the numbers on the table below are fixed.) Upon reaching 4th level, and at every even-numbered Stalwart Battle Sorcerer level after that (6th, 8th, and so on), a Stalwart Battle Sorcerer can choose to learn a new spell in place of one he already knows. In effect, the Stalwart Battle Sorcerer "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Stalwart Battle Sorcerer spell the Stalwart Battle Sorcerer can cast. For instance, upon reaching 4th-level, a Stalwart Battle Sorcerer could trade in a single 0-level spell (two spell levels below the highest-level Stalwart Battle Sorcerer spell he can cast, which is 2nd) for a different 0-level spell. At 6th level, he could trade in a single 0-level or 1st-level spell (since he now can cast 3rd-level Stalwart Battle Sorcerer spells) for a different spell of the same level. A Stalwart Battle Sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Armored Mage: A battle sorcerer can cast sorcerer spells derived from her class levels of battle sorcerer while in light armor without the normal arcane spell failure chance.
Extra Health: You gain extra hit points equal to two times your Stalwart Battle Sorcerer class level. Every time you advance a level, you gain another 2 extra hit points. (So, at 1st level you have 2 extra hit points, at 2nd level you have 4 extra hit points, and so on.)
Weapon Training: You gain the Martial Weapon Proficiency feat for a melee weapon of your choice (this is separate from the martial weapon proficiency you already have), as well as Weapon Focus with that weapon.
Familiar: A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A character with more than one class that grants a familiar may have only one familiar at a time.
Epic Stalwart Battle Sorcerer
2 + Int modifier skill points per level.
Spells: The Epic Stalwart Battle Sorcerer's caster level is equal to his class level. The Stalwart Battle Sorcerer's number of spells per day does not increase after 20th level. The Stalwart Battle Sorcerer does not learn additional spells.
Extra Health: The Stalwart Battle Sorcerer still gains 2 extra hp at every level.
Familiar: The Epic Stalwart Battle Sorcerer's familiar continues to increase in power. Every two levels higher than 20th (22nd, 24th, and so on) the familiar's natural armor bonus and Intelligence each increase by +1. The familiar's spell resistance is equal to the master's level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master's choice.
Bonus Feats: The Epic Stalwart Battle Sorcerer gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).