Sram (5e Race)

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This content deviates from D&D 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the D&D 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
this is an attempt to recreate the world of twelve races to make them playable


It tells an ancient story that three brothers had incarnated in the sacred lands of the celestial archipelago. Their souls were vile and their intentions blacker than bwork breeches.

A good mask is a must-have for all sneaky behavior - and nobody knows that better than the Srams! They can whip a loaded money-pouch out of an adventurer's pocket in a flash and run rings around enemies that step on their toes. In short, when the Srams come out to play, it's probably better to stay at home…

Physical Description[edit]


Srams are humanoids with white hair, they are almost always seen wearing skeleton motifs. Masks are a large part of their culture because they enjoy not getting caught after cutting a gold pouch free from it’s previous owner.



Sram Traits[edit]

Srams are killers and become especially dangerous when attacking from behind.
Ability Score Increase. Your Dexterity score increases by 2 and one other score at your choice increases by 1.
Age. Srams age the same as humans.
Alignment. Srams tend towards Chaotic Neutral. Always being on the look out for number one.
Size. Srams resemble humans a lot more than some of the other races. Though Srams are usually a bit smaller and more nimble. Your size is Medium.
Speed. Your base walking speed is 30ft.
Darkvision. Srams live in the dark and their eyes have adjusted to it over the years. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fast Hands. Srams always enjoy a bit of thievery and often make full time jobs out of it. You gain proficiency in the Sleight of Hand skill or Thieves Tools.
One With the Shadow. If you are in an area covered by darkness, you can take the Hide action to wrap yourself in shadows. While you remain in the darkness, you are invisible. You become visible when you take any action other than Hide or Dodge. Or the darkness around you is illuminated.
Vil Knowledge. Whenever you make an ability check that has the objective of obtaining information from the underworld and the life of the rogues (understood rogue as criminal) it does so with advantage.
Languages. You can speak, read, and write Common and Undercommon.

Random Height and Weight[edit]

′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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