Squirrel (3.5e Creature)
From D&D Wiki
|Hit Dice:||1/4 d8 (1 hp)|
|Speed:||30 ft. (6 squares), climb 20 ft.|
|Armor Class:||15 (+2 size, +2 Dex), touch 15, flat-footed 12|
|Attack:||Bite +5 melee (1d3–4)|
|Full Attack:||Bite +5 melee (1d3–4)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +5, Will +1|
|Abilities:||Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6|
|Skills:||Balance +11, Climb +11, Hide +11, Jump +11, Listen +5, Move Silently +3, Spot +1|
|Feats:||Run, Weapon FinesseB|
|Organization:||Solitary, pair, or group (2-10)|
This small, furry creature somewhat resembles a rat, but it sits upright on its hind legs and has a large, bushy tail.
These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.
Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.
Skills: Squirrels have a +8 bonus racial bonus on Balance, Climb, and Jump checks. A squirrel can always choose to take 10 on Climb and Balance checks, even if rushed or threatened, and always counts as having a running start when using the Jump skill. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.
Squirrels As Familiars
A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.