Squirrel (3.5e Creature)

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A squirrel.
Squirrel
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +5 melee (1d3–4)
Full Attack: Bite +5 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6
Skills: Balance +11, Climb +11, Hide +11, Jump +11, Listen +5, Move Silently +3, Spot +1
Feats: Run, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


This small, furry creature somewhat resembles a rat, but it sits upright on its hind legs and has a large, bushy tail.

These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.

Combat[edit]

Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.

Skills: Squirrels have a +8 bonus racial bonus on Balance, Climb, and Jump checks. A squirrel can always choose to take 10 on Climb and Balance checks, even if rushed or threatened, and always counts as having a running start when using the Jump skill. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.

Squirrels As Familiars[edit]

A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.



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