Split Personality (5e Background)

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This content deviates from real life repressentation standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the real life repressentation rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This background is purely fictional and is not related with dissociative disorders

Split Personality[edit]

You suffer erratic changes in behavior, as though there are two personalities in control of your body. You act perfectly fine in both cases, without any obvious negative effects, but occasionally flip between your main self, and the lurking other.

Perhaps encountering your warlock patron unhinged you, the infinite extent of an alien presence harder to handle than your fragile mortal self expected.

Perhaps you were an ancient warforged, damaged in battle, the effects of such have given rise to “a bit of a wire loose”.

Or Perhaps you were subject of an unfortunate magical accident, a crown of madness spell gone haywire.

Skill Proficiencies: Choose two of the following: Deception, Intimidation, or Performance

Tool Proficiencies: Choose any one tool proficiency

Languages: Chose one language.

Equipment: 15gp, a travelling journal with notes from the different personalities, travelers clothes, cloak, bedroll, trinket that has value to one of the personalities.

Feature: Multiple minds[edit]

Your host of personalities bubble to the surface to take control of your person, occasionally swapping which is piloting your mind. Each of your personalities have a different alignment, which can influence how you behave.

Switching save: the number of personalities a character has (maximum of 9)

After finishing a short/long rest, you must succeed on a DC 15 Wisdom saving throw.

On a success, you suffer no effects. On a fail, you change your personality to the rolled number.

For example, a character has a chaotic good, and a lawful good personality. After a short rest, they roll a d20 switch check, which succeeds on a 3 or above. On a 1, their chaotic good personality is in charge. On a 2, their lawful good personality is in charge.


Characters affected by crown of madness or other similar afflictions automatically fail the check.

Suggested Characteristics[edit]

d6 Personality Trait
1 I often say what I am thinking out loud without realising.
2 I travel and explore to find another person like me.
3 I tend to be blunt, or socially unaware.
4 I have multiple names, I don’t always remember which applies to me now.
5 I always look dumb when I'm thinking.
6 I tend to fiddle with small objects like sticks or stones.
d6 Ideal
1 Comradery. I am committed to my new family (Good)
2 Knowledge. I wish to find out the nature of my mind (Neutral)
3 Malice. The voices in my head compel me to do bad things (Evil)
4 Discipline. My personalities do not put me above the law (Lawful)
5 Pleasure. I love to do my own thing (Chaotic)
6 Expectation. I will not have to hide my existence when everyone accepts me (Neutral)
d6 Bond
1 I have visions of an oncoming event.
2 I left my masters side, and must forge my own path in life.
3 I have random urges at inconvenient moments.
4 I hear the voices of my personalities conversing in my head.
5 Nothing can convince me to abandon my allies.
6 I am easy to persuade, owing to my condition.
d6 Flaw
1 I am extremely erratic in my behaviour.
2 I am easily distracted by the world around me.
3 I become distressed if I don’t talk out loud enough
4 I don’t consider other people’s emotions.
5 Sometimes I think I’m losing my mind.
6 I am difficult to motivate.

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