Spirit Being, Cat Variant (3.5e Race)

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Spirit Cats[edit]

Personality[edit]

Spirit Cats are jovial, fun creatures with a bit of a mischievous side.

Physical Description[edit]

Spirit Beings are creatures that live life in the Realm of Spirits. These beings are often watched over by the Raven Queen, Bastet, and Mystra as many hold magical talents. Spirit Cats are no more than 1'5" on all fours, however in length can be up to 2'5" long from nose to tail. Spirit cats are the size of house cats, and are often found with magical books that help them travel to other realms and traverse landscapes that might be perilous to other races. Most Spirit Cats have thick manes around their necks. Their fur and whiskers vary in coloration.

Relations[edit]

Spirit Cats get along with anyone that is friendly with the natural balance. Their favored allies are often Yordles, however Druids often find these spirits playful and welcome company.

Alignment[edit]

Spirit Cats range from Lawful Good, to Chaotic Neutral. Most despise evil and would not fall prey to the temptations of the dark influences.

Lands[edit]

The Spirit Realm, or Spirit World, is a parallel pocket of existence to the physical realm. It is the home and origin place of the Spirits. While most (if not all) spirits seem to cross easily to the physical realm, mortals can only visit the spirit realm while in death or having powerful spiritual prowess.

Very little is known about the spirit world, usually through tales and myths. What it is known is that a place where time and space function differently from the physical realm. The Spirit World seems to be separated by smaller regions or "realms".

Religion[edit]

Spirit Cats worship three deities. The Raven Queen, Mystra, and Bastet.

Language[edit]

Spirit cats speak Common, Feline, and a secret language called Espiris. Espiris is a language native to the Realm of Spirit that allows Spirit Beings to commune with wandering spirits in any world they travel to.

Names[edit]

Racial Traits[edit]

  • +12 Dexterity, +4 Intelligence, +4 Charisma. -8 Strength, -4 Constitution : Cats are cute, smart, and agile creatures, Spirit Cats are a bit more agile than their "living" counterparts.
  • Type: Animal, Outsider
  • Size: Tiny
  • Spirit Cat's base land speed is 50 feet: While on their Magical Book they have a hover and fly speed of 50 feet.
  • Bound Grimoire (Su): Spirit cats have a magical book they travel with. When the book is open the cat may stand on its pages and the book harmonizes with the cat. Most Material components for spells are foregone as per the SRD:Eschew Materials feat for the casting of spells. Additionally, all Spirit cats have knowledge of every spell in their book and does not need to prepare spells to cast them, even if they are a prepared caster.
  • Zoomies (Sp): Spirit cats may heal an ally equal to 10% of their own Maximum Hit Points. This may occur once every 1d4 Rounds.
  • Homing Missile (Sp): A spirit cat may launch a projectile of pure magic at a target. The projectile is highly accurate, having a 75% chance of hitting its target (if a 1-25 is rolled on a d% the missile misses). The missile deals 1d6 force damage per class level (max of 20d6).
  • Spiritual Bond (Su): Spirit cats may latch themselves onto someone's aura once every 1d4 rounds. When they latch onto someone, the recipient gains a +4 bonus to Will Saves, Spell Attacks, and gain a spell resistance of 15.
  • Good Spirit (Su): Spirit cats have full immunity to Turn, Rebuke, or Control Undead, and do not suffer the same penalties as undead when being subject to magic that has additional effects against undead.
  • Automatic Languages: Common, Feline, Espiris (Secret). Bonus Languages: Any (except Secret Languages).
  • Favored Class: Wizard or Bard.
  • Level Adjustment: +3

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