Spiked Hammer (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate.

"Google" isn't a source; it shows web search results. "Pinterest" isn't a source; it's an aggregate of images copied or linked to from other websites.

If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Spiked Hammer
Exotic Two-Handed Melee
Critical: 19-20/x2
Range Increment:
Type: Bludgeoning or Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 15gp 1d6 .75 lb 1
Diminutive 30gp 1d8 1.5 lb 1
Tiny 60gp 1d10 3 lb 3
Small 120gp 2d6 15 lb 7
Medium 120gp 2d8 20 lb 15
Large 240gp 3d8 32 lb 30
Huge 480gp 4d8 48 lb 60
Gargantuan 960gp 6d8 96 lb 120
Colossal 1920gp 8d8 192 lb 240
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.
To stab or to smash, decisions decisions...

The spiked hammer is a large sledgehammer forged of metal, with a heavy spike on one end. With its sheer weight, it crushes bones and impacts through the hardest of armor as if it were tinfoil. It's similar to the warhammer, but larger and much heavier.

Sundering

Due to it's heavy form, it provides a +4 to sunder attempts made with the weapon.

Slow Recovery

The weight of the spiked hammer makes it difficult to recover from a swing. The wielder of this weapon takes a -1 penalty to AC.


Back to Main Page3.5e HomebrewEquipmentMundane Weapons

Home of user-generated,
homebrew pages!


Advertisements: