Sphynx (3.5e Race)
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Sphynx are illusive and mythological creatures, and according to some religious views, border the existence of being a demi-god. They have made appearances throughout the history of existence, most notably that of the ancient Egyptians. While they commonly make appearances in the material world, they do not tend to make their presence known unless they deem it necessary due to a future event. While they are not strong physically, they are very wise and agile. Due to their existence as a deity they also have borderline psychic powers, though if attempt to be used as a offensive power they are highly limited and not very powerful.
Quiet and enigmatic, Sphynx are complex creatures almost impossible to fully understand. When they speak, it is hard to determine if they are being direct or if they have hidden intentions. All that is truly known about them is that where they appear and make themselves fully known, there is a drastic change about to happen in the world around them. These changes are never minimal, and lead down the path to either the apocalypse or the start of a golden age of prosperity.
All Sphynx look exactly the same. The look similar to that of a typical housecat, with certain defining features. Their fur is short and a white so pure, it almost looks like they are glowing. Their whiskers are exceedingly long compared to that of a normal cat, and the same color as their fur. Their eyes are a pure golden color, and almost hypnotic to stare in to. The other main discerning feature is the golden tufts of fur around their feat, on the tip of their tail, and on the tips of their ears. The Sphynx can take on a humanoid form. However, they stand out when compared to normal humans. They are abnormally pale, have golden hair, and have the same eyes as their cat form.
Unless they feel a special connection with an individual, or they are interacting with a being that is either a god or fellow demi-god, they view all creatures as below themselves and will only interact when they feel it is necessary.
The alignment of the Sphynx is tricky, and sometimes hard to predict. Typically, they will be chaotic neutral. But at the DM's discretion, the Sphynx can be in the material plane as a pariah of either good or evil. In this case, they will appear as either neutral good/evil, or lawful good/evil.
Sphynx can speak the language of any intelligent creature, but not animals except other felines. When speaking, they do not talk audibly. Instead, they use a telepathic ability that can either be heard by someone directly, or heard by everyone within a range determined by the Sphynx.
- +10 Dexterity, -4 Strength, +4 Intelligence
- Monstrous Humanoid (Feline)
- Cat Form- Tiny: +2 to Attack and AC, +8 to hide, -8 to Bullrush/Grapple/Overrun/Trip
- Humanoid Form- Medium: No special bonuses or penalties
- base land speed is 30 feet, they have a Fly speed equal to the double their land speed (60ft), is its land speed increases the flight speed also increases. They can fly with their wings with Good Maneuverability.
- Sphynx base land speed is 80 feet: You may break into a full run as if you had the Run Feat, and if you obtain the Run Feat your maximum speed goes from 4x to 8x. You cannot become fatigued or exhausted from running, and can run at half of your highest maximum speed if previously fatigued or exhausted.
- Transform: You may transform between your cat and humanoid for at will as a free action. This cannot be suppressed, even in an antimagic field.
- You do not need to eat, breathe, drink, sleep, and do not age.
- You can wield a weapon in cat form equal to the weapon you can wield in your humanoid size without any penalty, but only if you have the weapon focus and weapon specialization feats for that weapon.
- You may store your weapons, armor, and items in an dimensional rift that only you can access. The size of this rift is equal to that of a type 4 bag of holding. You may enter this rift, but it will remain open for anyone to access until you exit it. Accessing it is counted as a free action. This cannot be suppressed, even in an antimagic field.
- Foresight: Once every 24 hours you may choose to view into the future, seeing up to 24 hours ahead. What you see is up to the DM's discretion, and can be anything from a conversation to a key point of interest.
- Scry: You gain the ability to scry on any reflective surface, as per the Scry spell.
- You gain an additional feat every two levels, but these can not be Epic Feats.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Fighter.
- Level Adjustment: +2