Spellcatching (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Padlock.png
The primary contributor has requested no further edits to this page
The user above has requested no further edits to this page. This page is considered complete and balanced. As such, the page has been locked so that only administrators can edit it. If you wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not fully protected, please either contact an administrator or remove this template.

Spellcatching [Synergy]: A spellcatching weapon functions as a spell storing weapon. In addition, once per day, when the wielder of a spellcatching weapon either makes a successful save against a targeted spell or is missed by a targeted spell that requires an attack roll and the spellcatching weapon has room for the spell, the wielder may take an immediate action to store the spell in the spellcatching weapon. The wielder may then either immediately turn the spell back on its caster, or may keep the spell in the weapon as if it were stored normally.

Prerequisite enhancement: Spell Storing.

Strong abjuration (plus aura of stored spell);CL 13th; Craft Magic Arms and Armor, spell turning; Market Price: +3 bonus



Back to Main PageDungeons and DragonsEquipmentMagical Weapon Enhancements.

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors