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Greater Spellcatching [Synergy]: A greater spellcatching weapon functions as a spellcatching weapon, except that the catching ability may be used three times per day.
Prerequisite enhancements: Spell Storing, Spellcatching.
Strong abjuration (plus aura of stored spell);CL 13th; Craft Magic Arms and Armor, spell turning; Market Price: +4 bonus
Back to Main Page → Dungeons and Dragons → Equipment → Magical Weapon Enhancements.