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- 07:16, 10 May 2020 diff hist +1 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Option 5: Harmonized (The Grand Unified Theory)
- 07:15, 10 May 2020 diff hist +142 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Option 5: Harmonized (The Grand Unified Theory)
- 07:13, 10 May 2020 diff hist 0 m Combat Realism - General Combat Considerations (5e Variant Rule)
- 07:13, 10 May 2020 diff hist +1,475 Combat Realism - Weapons and Armor (5e Variant Rule)
- 06:32, 10 May 2020 diff hist +75 m Combat Realism - Combat Tactics Options (5e Variant Rule)
- 06:25, 10 May 2020 diff hist +124 m Combat Realism - Combat Tactics Options (5e Variant Rule) →Called Shot
- 06:13, 10 May 2020 diff hist 0 m Combat Realism - Defense and Armor Options (5e Variant Rule)
- 06:06, 10 May 2020 diff hist +254 Combat Realism - Defense and Armor Options (5e Variant Rule)
- 14:58, 13 April 2020 diff hist +6,445 N Combat Realism - General Combat Considerations (5e Variant Rule) v1.0 (Rules Mechanic): Some general combat considerations
- 12:15, 13 April 2020 diff hist +36 m Combat Realism - Weapons and Armor (5e Variant Rule)
- 05:56, 13 April 2020 diff hist +6,990 N Combat Realism - Combat Tactics Options (5e Variant Rule) v1.0 (Rules Mechanic): Some combat tactic options
- 16:49, 11 April 2020 diff hist -1 m Combat Realism - Hit Point recovery (5e Variant Rule)
- 16:45, 11 April 2020 diff hist -148 m Combat Realism - Being Outnumbered (5e Variant Rule)
- 16:39, 11 April 2020 diff hist +8,563 N Combat Realism - Weapons and Armor (5e Variant Rule) v1.0 (Rules Mechanic): Some simple optional rules to improve the realism of weapons and armor.
- 14:35, 11 April 2020 diff hist +109 m Combat Realism - Hit Points scaling (5e Variant Rule) →Combat Realism - Hit Points scaling
- 04:51, 11 April 2020 diff hist +58 m Combat Realism - Hit Point recovery (5e Variant Rule) →Homebrew option
- 04:49, 11 April 2020 diff hist +256 m Combat Realism - Being Outnumbered (5e Variant Rule) →Options that give an Attack Bonus to the attackers
- 16:15, 10 April 2020 diff hist +10,657 N Combat Realism - Being Outnumbered (5e Variant Rule) v1.0 (Rules Mechanic): Defining the advantage from outnumbering your opponent(s).
- 15:56, 9 April 2020 diff hist +2 m Combat Realism - Hit Point recovery (5e Variant Rule)
- 13:20, 9 April 2020 diff hist +59 m Combat Realism - Hit Points scaling (5e Variant Rule) →Combat Realism - Hit Points scaling
- 13:15, 9 April 2020 diff hist +2,579 N Combat Realism - Hit Point recovery (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e HP recovery with rest.
- 11:50, 9 April 2020 diff hist -1 m Combat Realism - Hit Points scaling (5e Variant Rule) →Creature hit-points
- 11:48, 9 April 2020 diff hist +877 m Combat Realism - Defense and Armor Options (5e Variant Rule) Using DMG convertion for Proficiency Bonus
- 16:42, 8 April 2020 diff hist +2,917 N Combat Realism - Hit Points scaling (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e HP scaling.
- 14:32, 8 April 2020 diff hist +431 Combat Realism - Defense and Armor Options (5e Variant Rule)
- 06:23, 8 March 2020 diff hist +69 m Combat Realism - Defense and Armor Options (5e Variant Rule)
- 05:41, 8 March 2020 diff hist +13 m Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) current
- 05:38, 8 March 2020 diff hist +79 N Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) Rules.Mechanic moved page Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) to Talk:Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling current Tag: New redirect
- 05:38, 8 March 2020 diff hist 0 m Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) Rules.Mechanic moved page Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) to Talk:Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling
- 05:38, 8 March 2020 diff hist +74 N Combat Realism - Defense and Armour Options (5e Variant Rule) Rules.Mechanic moved page Combat Realism - Defense and Armour Options (5e Variant Rule) to Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling current Tag: New redirect
- 05:38, 8 March 2020 diff hist 0 m Combat Realism - Defense and Armor Options (5e Variant Rule) Rules.Mechanic moved page Combat Realism - Defense and Armour Options (5e Variant Rule) to Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling
- 05:27, 8 March 2020 diff hist +1,558 Combat Realism - Defense and Armor Options (5e Variant Rule) Rules for overcoming damage reduction (added to Option 4 - The Purist) and minor other edits.
- 17:07, 7 March 2020 diff hist +48 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Epilogue
- 17:06, 7 March 2020 diff hist -1 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Combat Realism - Defense and Armour Options
- 17:05, 7 March 2020 diff hist +920 N Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) D1 Rules Mechanic: Combat Realism - Defense and Armour Options
- 16:38, 7 March 2020 diff hist +9,022 N Combat Realism - Defense and Armor Options (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e combat by adding defensive skill and ensuring that armour can cushion blows.