Spear Hunter (3.5e Class)
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Making a Spearsage
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Simple.
|1st||+1||+2||+2||+0||Marked for Death (+1), Track|
|4th||+4||+4||+4||+1||Close Quarter Combat|
|8th||+8/+3||+6||+6||+2||Marked for Death (+2)|
|13th||+13/+8/+3||+8||+8||+4||Death from Above|
|14th||+14/+9/+4||+9||+9||+4||Marked for Death (+3)|
|15th||+15/+10/+5||+9||+9||+5||One With the Spear|
|18th||+18/+13/+8/+3||+11||+11||+6||Hide in Plain Sight|
|20th||+20/+15/+10/+5||+12||+12||+6||Marked for Death (+4)|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Spearsage.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Marked for Death (Ex): You can call out a foe, marking him for death and giving yourself a inspirational boost in order to vanquish your target. When fighting your marked target you gain +1 to Attack and Damage rolls and to AC. At 8th level, and every six Spearsage levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Any creature can be Marked for Death.
A Spearsage may use the ability Marked for Death a number of times per day equal to 3 + his Wisdom modifier.
A Spearsage can switch his mark as a free action, provided he has enough uses of his ability left.
Track: A Spearsage gains Track as a bonus feat.
Precise Shot: A Spearsage gains Precise Shot as a bonus feat.
Close Quarter Combat (Ex): When fighting with a Longspear, you gain the ability to attack adjacent targets.
Pole Vault (Ex): If the Spearsage is carrying a spear, double the distance and height of all Jump checks made if he get's a running start.
Quick Draw: A Spearsage gains Quick Draw as a bonus feat.
Arms Reach (Ex): Whenever a Spearsage is carrying a longspear, his threat range is considered to be 10ft. This means that whenever a creature moves through the Spearsage's threatened zone, that creature provokes an attack of opportunity. This bonus does not stack with other bonuses to threatened zones.
Evasion (Ex): A Spearsage can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Spearsage is wearing light, medium armor or no armor. A helpless Spearsage does not gain the benefit of evasion.
Death from Above (Ex): If ever a Spearsage is falling, he can attempt to land on a target, transferring all damage that he would receive into a devastating attack. Firstly, the Spearsage rolls his attack versus the creatures Reflex saving throw, if this succeeds, the Spearsage lands on the target and takes half damage from his fall, proceeding to the second step. If the check fails, the Spearsage takes full damage from the fall. Second, the Spearsage must make an attack against the creature using his highest base attack bonus versus the creatures AC. If this succeeds, deal combat damage normally applying the damage from the fall as piercing damage from the attack, proceeding to the final step. If it fails, both the Spearsage and the creature fall prone and both he and the creature take half damage from the fall, both falling prone. Finally, the Spearsage can attempt a Tumble check in order to avoid falling prone, if he fails, the Spearsage is considered to be prone.
The Spearsage can attempt to Tumble to ignore the damage from the fall even if he fails any of three steps.
One With the Spear (Ex): The Spearsage has become a master with the spear, able to inflict more damage then normal with the weapon. A Spearsage is considered to have a weapon of one size category larger when wielding a Longspear, Shortspear or Javelin.
Hide in Plain Sight (Ex): While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.