Spartan (3.5e Class)

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Spartans are an elite fighting force. They are usually part of a military and are their own fighting unit. When Spartans leave the military, they are welcomed back in at any time up to a certain age, to continue serving. Once a Spartan has left the military, they usually settle down and watch over their families. If they do not do this they usually protect their towns anyway they can. Spartans are a deadly force to be reckoned with. They are expert swordsmen who strike with deadly accuracy. Spartans are also great spear throwers. They have also been known to use their shields as mortal weapons. The Spartan Shield is the most important of the equipment.

Making a Spartan[edit]

Spartans can serve the party in a few different ways. They can serve as a tank and take a beating if needed. They can also serve as deadly damage dealer if used correctly. They generally take on the role as loyal fighting companion or leader.

Abilities: The Spartan's most important abilities vary on what type of spartan is being played. A Spartan damage dealer would need Strength followed by Constitution and finally Dexterity. A Spartan tank, or damage absorber would want Constitution followed by Dexterity and finally Strength. A high intelligence is also recommended, but not required. Spartans gain an additional AC level per dexterity point over 14, plus whatever they get from a high dexterity in the first place. They also add 4 hit points for every point of constitution over 14, but notice this replaces the constitution bonuses. Due to their combat expertise they deal double damage from their strength bonus for having a high strength attribute.

Races: Humans are the most common Spartans. Dwarves have also been seen as the elite warrior. Any race however is capable of being raised in the Spartan society. Only races without physical defects. Spartans left any newborn with visible deformities, only healthy babies may become Spartan warriors.

Alignment: Spartans are usually Chaotic Good. Neutral and Lawful Good are less common but acceptable.

Starting Gold: 2d10x10gp

Starting Age "As Fighter"

Table: The Spartan

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special

Fort Ref Will
1st +1 +2 +2 +2 Precise Strike, Spartan Resilience, Spartan Quickness, Spartan Might, Spear Throwing +2d6, Improved Shield Bash, Battle Born
2nd +2 +3 +3 +2 Spartan Awareness, Shield-mate, Shield charge, Shield Bash +3d8
3rd +3 +4 +4 +3 Shield Wall, Spear Throwing +4d6, Shield Slam
4th +4 +4 +4 +3 Shield Bash +5d8, Shield Specialization, Shield Focus
5th +5 +5 +5 +4 Spear Throwing +6d6, Active Shield Defense
6th +6/+1 +5 +5 +4 Spartan Commander, Improved Shieldmate, Shield Bash +7d8, Titan Fall
7th +7/+2 +6 +6 +4 Spear Throwing +7d6,
8th +8/+3 +6 +6 +4 True Spartan, Weapon and Shield Offensive Harmony, Shield Bash +7d8
9th +9/+4 +6 +6 +5 Spear Throwing +8d6, Shield Defender
10th +10/+5 +7 +7 +5 Shield Cover, Bonus Feat, Shield Bash +8d8
11th +11/+6/+1 +7 +7 +5 Spear Throwing +9d6, Shield Evasion
12th +12/+7/+2 +8 +8 +5 Double Attack, Shield Expertise, Shield Bash +9d8
13th +13/+8/+3 +8 +8 +5 Spear Throwing +10d6
14th +14/+9/+4 +9 +9 +5 Shield Mastery, Shield Skill, Shield Bash +10d6
15th +15/+10/+5 +10 +10 +7 Spear Throwing +11d6
16th +16/+11/+6/+1 +10 +10 +7 Shield Bash +11d8, Shield Harmony
17th +17/+12/+7/+2 +11 +11 +8 Spear Throwing +12d6
18th +18/+13/+8/+3 +11 +11 +8 Shield Edge Deflection, Tunnel Fighting, Shield Bash +12d8
19th +19/+14/+9/+4 +12 +12 +9 Spear Throwing +13d6
20th +20/+15/+10/+5 +12 +12 +9 Charging Rampage, Shield Ward, Formation Expert, Shield Bash +13d8

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance(Dex) Climb(Str) Craft(Int) Diplomacy(Cha) Gather information(Cha) Intimidate(Cha) Jump(Str) Listen(Wis) Profession(Wis), Search(Int) Spot(Wis) Survival(Wis) Swim(Str) Tumble(Dex)Use Rope (Dex)

Class Features[edit]

All of the following are class features of the Spartan.

Weapon and Armor Proficiency: Spartans are proficient with all simple and martial weapons. Spartans are proficient with light armor, medium armor.

Precise Strike: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee damage rolls and add the same number to all melee attack rolls. This number may not exceed your dexterity modifier. The penalty on damage and bonus on attacks apply until your next turn.

Battle Born: When A Spartan is born, it is trained to handle all manor of things, elemental conditions, extreme amounts of pain, seeing death first hand and this process to become a unstoppable force prepares the spartan for any number of scenarios, battle born gives the spartan combat reflexes, combat expertise,improved unarmed strike, and a +2 to ac, attack, and damage with all weapons, armors and shields he is proficient with.

Improved Shield Bash: A Spartan gains +2 to all attack rolls to hit and to damage opponents, gaining an additional +1 every 4 levels with shields, as well as the feat bonus.

Spartan Resilience: +4 Hit Points from Constitution Score for every 1 Point above 14. This bonus replaces the normal bonus for Hit Points, and applies only to Spartan Class Level.

Spartan Quickness: +1 Armor Class per point of Dexterity above 14.

Spartan Might: Double base strength modifier.

Spear Throwing: Spartans have been trained to used spears as a secondary weapon for as long as anyone can remember. A spartan can throw a spear up to 100 feet +10ft per level with pinpoint accuracy. When throwing the spear, the spartan adds 1d6 damage dealt at first level and his dex and str modifier to hit, add 1.5 times his str modifier to damage. As levels increase, the number and size of the dice added to damage increases. See chart above. Spear throwing applies to SPEARS ONLY!!!

Spartan Awareness: Spartans were trained to notice everything on the battlefield. They are trained to notice every advantage, disadvantage, and small detail they can find that can turn the tide of battle. Spartans permanently gain +1 to Spot, Listen, and Search checks.

Shield-mate: When you are using a shield with which you are proficient, Spartans and friendly creatures adjacent to you get a +1 shield bonus to their Armor Class. If you are using a tower shield, those creatures get a +2 shield bonus. The creatures lose the bonus if they are no longer adjacent to you, if you’re grappling, or if you’re stunned, paralyzed, or otherwise unable to take actions. This shield bonus doesn’t stack with other shield bonuses the allied creatures may have.

Shield Charge: If you hit an opponent with your shield as part of a charge action, in addition to dealing damage normally, you may make a trip attack without provoking an attack of opportunity. If you lose, the defender does not get to try to trip you in return.

Shield Wall: When the enemy moves into attack (provoking an attack of opportunity, or charging), the spartan can use shield wall to negate the enemy's attack (if their strength is less than or equal to your strength). Shield wall replaces the spartan's attack of opportunity with an automatic block of the attack. The spartan can not use this ability for another 1d6 rounds.

Shield Slam: A spartan's shield can turn out to be a deadly weapon. At fourth level the spartan can shield bash an enemy as a standard action. When an enemy is hit by a shield bash, they have to roll a fortitude save (10+Shield's Hardness+spartan's strength modifier). If they fail the fortitude save, they are knocked to the ground and stunned for the rest of the round.

Shield focus:When wielding a shield you are proficient with gain +2 Ac and +2 to hit with shield.

Shield Specialization:When wielding a shield you are proficient with you gain +2 to damage to all attacks with your shield.

Double Attack: Twice per encounter, a Spartan may attack with both his spear and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a basic strike with his sword/spear then quickly transitions to a shield bash.

Spartan Commander: After years of leading other troops, you know what it takes to inspire your men to continue fighting. You know how to push them forward. When a Spartan gains Spartan Commander, he can use this to rally his companions during the heat of battle and restore 1d20 hit points to each of them. This ability can only be used once a day in battle.

Titan Fall: The spartan Leaps into the air and crashes into the ground dealing large amounts of damage. First the spartan must choose and area 40 ft+10ft per level to strike, then make a jump dc(10+spartan level). The spartan leaps 200ft+20ft per level into the air, this deals 1d6 per 10ft fallen+ strength modifier+ constitution modifier to Everything in the area, reflex dc(10+spartan level+ strength) negates half damage. Can only be used once per day and deals no damage to spartan for any fall damage.

True Spartan: After years upon years of fighting in the military, you have learned where and how to strike your enemies. You have learned the exact spots you can cause the most damage. The Spartan can lower the enemies ac by 2 points. This applies until the target is dead or disabled. This effect only applies to the Spartan, not his companions.

Improved Shield-mate: Adjacent allies receive a +2 Shield bonus to AC when you are using a Shield with which you are proficient and can take actions. The bonus increases to +3 if you are using a Tower Shield.

Charging Rampage: You have lead many countless charges and killed countless foes. You alone have turned the tides of battle. You know what it takes to win. Upon reaching level twenty, the spartan learns Charging rampage. The spartan can charge into battle first, and alone. He automatically hits four of his targets. The spartan is on a bloodthirsty rampage. He does the amount of damage done equal to his weapon and current level plus his base attack bonus. On a natural crit, the action takes place in slow motion to all watching and all participating, inspiring fear in every enemy not killed by the attack regardless of who they are. This ability can be used once a day in battle.

Epic Spartan[edit]

Table: The Epic Spartan

Hit Die: d12

Level Special
21st Spear Throwing +10d6, Triple Attack.
22nd Bonus Feat
23rd Spear Throwing +11d10
24th Bonus Feat
25th Spear Throwing +12d10
26th Bonus Feat
27th Spear Throwing +13d10
28th Shield Bash +15d8
29th Spear Throwing +14d10
30th Bonus Feat, Shield bash

6 + Int modifier skill points per level.

Precise Strike: The damage output is increased.

Spear Throwing: The damage output is increased to D8 instead of D10.

Shield Bash: The damage output is increased to D12.

Triple Attack: Once per encounter, a Spartan may attack with both his spear and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.

Bonus Feats: The epic Spartan gains a bonus feat (selected from the list of epic Spartan bonus feats) at level 22, 24, 26, and level 30, and every Even Level thereafter.

Epic Spartan Bonus Feat List:

Killing Blow(add 15d8 to an attack once a day)

Face to Ground(as a full round action tackle your enemy, pound him with your shield for 16d6 + all shield bash damage, and stun him for 2d4 rounds)

Battle Cry(once a day inspire your comrades to keep fighting and shrug off pain. the spartan and his comrades damage taken is reduced by half for 1d6 rounds)

Triple Attack: Once per encounter, a Spartan may attack with both his spear and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.

Human Spartan Starting Package[edit]

Armor:Breastplate, Bronze Greaves, Spartan Helmet, Hoplon(Spartan Shield)

Weapons: Scimitar, Longsword, or Xiphos (Short Sword), Javelin (throwing spear), Longspear.

Skill Selection: Pick a number of skills equal to 6 + Int modifier.

Skill Ranks Ability Armor
Balance 4 Dex
Climb 4 Dex
Intimidate 4 Cha
Jump 4 Str
Spot 4 Wis
Survival 4 Wis
Swim 4 Str
Use Rope 4 Dex

Feat: Toughness, Harsh Childhood(Same as abused child)

Bonus Feats: Power Attack

Gear: Standard Adventuring items/kit

Gold: 100gp

Campaign Information[edit]

Playing a Spartan[edit]

Religion: Spartans are known to pray to gods of battle. There are few exceptions though. Spartans usually pray before a long journey or great battle. Most Spartans worship Kord. Some Lawful Spartans worship Heironeous. Some neutral Spartans worship St.Cuthbert or Fharlanghn. Spartans may also worship the god of their own race if they choose to do so.

Other Classes: Spartans favor the ways of the warrior, but they accept all other classes as long as they are neutral, chaotic, or lawful good. Once they get along with someone, they will fight to the death along side of them. Combat: Spartans can act a few different ways in combat. They can take up leadership in a group with ease. They can also we a loyal fighting companion and stick by your side. Sometimes though, Spartans can explode and charge into battle without warning. They usually act one of two ways while fighting. They fight the enemy dealing damage or they take the damage for their companions.

Advancement: Spartans usually stick with a sword, shield, and spear, but they sometimes choose other fighting styles to benefit the others around them. Most Spartans learn the ways of other fighting classes, though some take levels into spellcasting to aid or do damage. Examples include Cleric or Wizard.

Spartans in the World[edit]

Tonight we will return with our shields or upon them. For here is where we hold the line. For here is where our enemies die.
—Darius Raxton, Human Spartan

Spartans are usually part of a military unit. They have also been seen traveling with adventures.

Daily Life: Wake up and say a small prayer. Eat and drink something small and train for a few hours. Eat and drink before departing for the day. Patrol with your military unit or adventure with your group.


Spartan Unit Commander Darius Raxton: Darius defended a large city from an onslaught of orcs for a week before leading a charge against the orcs where he and most of his unit died killing every last orc.

Hector Crayis: Hector was part of a adventuring party that stumbled onto a threat that endangered the land. He and his companions led an assault on demons who arose to destroy the world.

Organizations: The are only two organizations Spartans are a part of. The military and fighters guild.

NPC Reactions: Most NPCs respect and honor Spartans for what they do. Sometimes townsfolk offer free items to them for what they have done.

Spartan Lore[edit]

Characters with ranks in Knowledge History, Geography, and local can research Spartans to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History, Geography, and Local
DC Result
5 Spartans are some of the most elite warriors around.
10 Spartans fight to the death. They do not surrender.
15 Most Spartans would fight along side someone and die for them if needed.
20 After military service, Spartans tend to blend in with society and keep a watchful eye out for any evil.

Spartans in the Game[edit]

As a PC Spartans tend to be out of military service. NPC Spartans tend to be in the military, but you may find some around the world if you look hard enough.

Adaptation: Spartans form a sense of brotherhood while in their military unit and with an adventuring party.

Sample Encounter: A group of Spartans traveling by road to get to a forward base camp.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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