Soshokzii Great Knife (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Great Knife, Soshokzii
Exotic One-Handed Melee
Critical: 18–20/×3
Range Increment:
Type: Piercing or Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d3 * 1
Diminutive * 1d4 * 1
Tiny * 1d6 * 1
Small 35 gp 1d8 3 lb. 2
Medium 35 gp 1d10 6 lb. 5
Large 70 gp 2d8 12 lb. 10
Huge * 3d8 * 20
Gargantuan * 4d8 * 40
Colossal * 6d8 * 80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description[edit]

A Soshokzii great knife is a vicious looking weapon, having a serrated edge on one side and a tapered point at the end. A great knife is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a great knife two-handed as a martial weapon.

Because of its serrated edge, a great knife deals 2 points of bleeding damage on a successful critical hit.

Enhancements[edit]

Soshokzii Great Knife Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 35 gp 335 gp 10 5
Adamantine 3,035 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,035 gp 10 5 Psionic
Mundane Crystal 335 gp 8 4 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 70 gp 370 gp 10 5 Magical enchantments cost an additional 2,000 gp.
Mithral 3,035 gp 15 5 1/2 weight
Silver, Alchemical 125 gp 425 gp 8 1 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors