Song Enchanter (3.5e Class)
From D&D Wiki
Song Enchanters are one of the most powerful allies one can have at their side on the battlefield as their massive buff giving abilities can come in a clutch. Their ability to help allies and provide constant buffing rivals that of the Bard. Many Song Enchanters multiclass into Bard later on as to improve their performances for the public.
Abilities: Charisma is a Song Enchanter's most important ability, as it affects her spell-casting and in-class abilities. Dex and Con are also useful, giving the Song Enchanter a lasting fight in tight situations, especially when she is isolated from her allies.
Races: Song Enchanters can be any race as long as they follow the path they believe in.
Religion: Song Enchanters are religious in their own right. They often serve their deities with loyalty and those who don't have their own reasons for doing what they believe in.
Alignment: Song Enchanters are usually Good or Lawful of some sort as they rely on buffing others to accomplish their own goals.
Starting Gold: 4d6x10
Starting Age: Simple
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+1||+2||AC Bonus, Song Enchantment, Bonus Feat, Master of Auras, Divine Support||5||3||—||—||—||—||—||—||—||—|
|2nd||+1||+0||+1||+2||Bonus Feat, Impromptu Performance, Dance of the Ordinal Scale||6||4||—||—||—||—||—||—||—||—|
|4th||+2||+1||+1||+3||Bonus Feat, Aura of Health||6||6||3||—||—||—||—||—||—||—|
|5th||+2||+1||+2||+4||Dance of Renewal||6||6||4||1||—||—||—||—||—||—|
|6th||+3||+2||+2||+4||Bonus Feat, Defensive Dance||6||6||5||3||—||—||—||—||—|
|8th||+4||+2||+3||+5||Bonus Feat, Dancing Recovery||6||6||6||5||3||—||—||—||—||—|
|10th||+5||+3||+3||+6||Bonus Feat, Enchanting Performance||6||6||6||6||5||3||—||—||—||—|
|11th||+5||+3||+4||+7||Song of Retaliation||6||6||6||6||6||4||1||—||—||—|
|12th||+6/1||+4||+4||+7||Bonus Feat, Song of Rejuvenation||6||6||6||6||6||5||3||—||—||—|
|13th||+6/1||+5||+5||+8||Aura of Vitality||6||6||6||6||6||6||4||1||—||—|
|14th||+7/+2||+5||+5||+8||Bonus Feat, Song of Time||6||6||6||6||6||6||5||3||—||—|
|16th||+8/+3||+6||+6||+9||Bonus Feat, Dance of Sorrow||6||6||6||6||6||6||6||5||3||—|
|17th||+8/+3||+7||+7||+10||Dance of Agility||6||6||6||6||6||6||6||6||4||1|
|18th||+9/+4||+7||+7||+10||Bonus Feat, Exuberant Aura||6||6||6||6||6||6||6||6||5||3|
|19th||+9/+4||+8||+8||+11||Performance of a Lifetime||6||6||6||6||6||6||6||6||6||4|
|20th||+10/+5/+1||+8||+8||+11||Bonus Feat, The Ultimate Performance||6||6||6||6||6||6||6||6||6||6|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: The Song Enchanter gains no armor or shield proficiency. Song Enchanters gain proficiency with all simple weapons.
AC Bonus: The Song Enchanter can use her artistic sense to dodge blows. When unarmored and unencumbered, the Song Enchanter adds her Charisma modifier (if any) to her Deflection AC. In addition, a Song Enchanter gains a +1 bonus to her Deflection AC equal to how many allies she has buffed in the first instance from a Song Enchanter ability (maximum +10). This buff is only active from the very first ability used to buff her allies and lasts until the end of a short rest.
These bonuses to AC apply even against touch attacks or when the Song Enchanter is flat-footed. She loses these bonuses when she is immobilized, helpless, or when she wears any armor. These bonuses to AC can also be stacked with other abilities.
Song Enchantment (Ex): Starting at 1st level, the Song Enchanter may begin to buff her allies in combat and non-combat situations by expending a SRD:Swift Action or SRD:Standard Action. Similarly to a Bard, the Song Enchanter may perform a small dance or song to grant all nearby allies in a 10ft radius around her a bonus to either an Attack/Grapple, Saving Throw, or Skill Check. This bonus is equal to half of the Song Enchanter's Charisma Modifier (round up). The Song Enchanter and her allies may choose to apply this bonus before or after they roll their d20. The range of her Song Enchantments increases by 10ft at 5th level and every 5 levels thereafter. At 7th level, the bonus of this ability increases to the Song Enchanter's Charisma Modifier + 1d4. At 14th level, the bonus of this ability increases to the Song Enchanter's Charisma Modifier + 1d10. At 20th level, the bonus of this ability increases to the Song Enchanter's Charisma Modifier + 1d12.
Bonus Feat: Starting at 1st level, after 2nd level, and for every 2 levels thereafter, the Song Enchanter gains a bonus Feat that she meets the prerequisites for.
Master of Auras (Ex): The Song Enchanter grows in strength whenever she performs one of her abilities or Auras. For every ally the Song Enchanter buffs with an ability, she receives a buff of +1 to her Saving Throws (minimum +1). At 3rd level this ability becomes an Aura with a radius of 10ft, affecting all allies within range. At 7th level, this ability gains a range of 30ft, and at 11th level, this ability gains a range of 50ft. This ability lasts until the Song Enchanter takes a short rest.
Divine Support: The Song Enchanter is a master of divination, allowing her to cast spells from the Divination sub-school as well as any Cleric spells she can normally learn. Also, she gains a +2 to her effective caster level when casting spells of the divination sub-school. This increases to +3 at 5th level, to a total of +4 at 10th level.
Spells: A Song Enchanter casts divine spells, which are drawn from the cleric spell list. However, her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells below. Like a cleric, a Song Enchanter must choose and prepare her spells in advance (see below).
To prepare or cast a spell, a Song Enchanter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Song Enchanter’s spell is 10 + the spell level + the Song Enchanter's Charisma modifier.
Like other spellcasters, a Song Enchanter can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Song Enchanter. In addition, she receives bonus spells per day if she has a high Charisma score.
Song Enchanters meditate for their spells. Each Song Enchanter must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a Song Enchanter can prepare spells. A Song Enchanter may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Impromptu Performance (Ex): The Song Enchanter can extraordinarily dodge attacks. At 2nd level, when she would make a Reflex save for half damage, she instead takes no damage on a successful save. At 7th level, she still takes half damage even on a failed Reflex save.
Dance of the Ordinal Scale (Ex): Starting at 2nd level, the Song Enchanter gains the ability to perform the dance of the Ordinal Scale as a Standard Action. By performing this particular dance, the Song Enchanter targets a particular area up to 30ft away. From the targeted space, a 30ft cube is created in which the Song Enchanter performs and buffs all allied creatures within the cube with the following effects: All ally creatures gain a +1 to AC or a +1 to Attack, each allied target within the area of effect chooses a specific Saving Throw, they gain a +1 to that specific Saving Throw. While in this cube all allied creatures gain an additional 1d4 inspiration die to be used on Skill Checks, which can be used before or after their roll. This ability can only be used once per short rest and the Song Enchanter must maintain concentration while performing this ability by making Perform Skill Checks at the start of the Song Enchanter's round (DC: 10 + Rounds Active). The use of this ability as well as the bonus given increases by +1 at 5th level and every two additional levels thereafter (+2 at 7th, +3 at 9th, +4 at 11th, +5 at 13th, +6 at 15th, +7 at 17th, and +8 at 19th level).
Motivational Dance (Ex): A Song Enchanter can imbue her allies with inspiration much like a Bard. At 3rd level, by performing for an allied creature or herself within 30ft as a SRD:Standard Action or SRD:Swift Action, the Song Enchanter grants one inspired re-roll (they take the second result) on any d20 roll. The targeted creature chooses when to use their inspired re-roll, but it disappears afterward (much like a Bard's Inspiration ability). She can use this ability up to 3 times per day. She can also spend 1 inspiration re-roll when an attack roll is made against her. The Song Enchanter rolls a d20, and then chooses whether the attack uses the attacker’s roll or hers.
Aura of Health (Ex): A Song Enchanter of 4th level now gains this ability. All allied creatures gain the following bonus for being within a 5ft radius of the Song Enchanter. At the beginning of every new round, all allied creatures gain Temporary Hitpoints equal to the Song Enchanter's Charisma Modifier + 1d6. Allied creatures with leftover Temporary Hitpoints from the previous round do not stack with the newly received Temporary Hit Points gained, however, they may replenish. The radius of this aura expands to 20ft at 12th level. This bonus lasts until the Temporary Hit Points have been expended or fade after a short rest.
Dance of Renewal (Ex): A Song Enchanter of 5th level now gains this ability. The Song Enchanter may spend a SRD:Swift Action while within 5ft of another allied creature. She may perform an inspirational dance for an allied creature allowing them to make another Standard Action. The allied creature must have already used their Standard Action in order for this dance to be successful. At 13th level, this ability can allow a creature to make a Full Round Action instead of a Standard Action. The Song enchanter may use this ability as many times as her Charisma Modifier before needing to take a short rest.
Defensive Dance (Ex): Starting 6th level, a Song Enchanter may bless herself or targeted ally with magical defenses. The targeted ally must be within 10ft of the Song Enchanter. As a Swift Action or Attack of Opportunity, by performing this dance, the target receives a temporary Deflection bonus to AC equal to the Song Enchanter's Perform Skill bonus. This bonus lasts until the end of the next round.
Countering Performance (Ex): Starting at 7th level, once per long rest a Song Enchanter may expend her Swift Action or Attack of Opportunity to hold a Counterspell. Once expended, the Song Enchanter attempts to interrupt a creature in the process of Casting a Spell. If the creature is Casting a Spell of 3rd level or lower, its spell fails and has no effect. If it is Casting a Spell of 4th level or higher, make an ability check using your Perform Skill. The DC to successfully counter the spell equals the opposing Spellcaster's Spell Save DC + the spell's level. On a success, the creature's spell fails and has no effect. The usage of Countering Performance increases by 1 for every two Song Enchanter levels thereafter (+2 at 9th, +3 at 11th, +4 at 13th, +5 at 15th level, +6 at 17th level, and +7 at 19th level).
Dancing Recovery (Ex): Starting at 8th level, up to 3 times per day as a Swift Action, the Song Enchanter may expend a spell slot of any level she has available to cast the equivalent of a healing spell such as (Cure Wounds, Greater Cure Wounds, Heal). When expended, the Song Enchanter may target one specific creature up to 10ft away or herself to heal that target. The creature is healed for the maximum amount of hit dice it would heal, in addition, the target is also healed an additional amount equal to her Perform Skill check.
Immobilizing Dance (Ex): Starting at 9th level, the Song Enchanter gains the ability to target as many creatures as her Charisma Modifier. As a Standard Action, the Song Enchanter attempts to immobilize those targeted creatures. The opposing creature(s) must make a successful Will saving throw (DC: 10 + 1/2 Perform Skill) or be affected as if they were under the spell of SRD:Hold Monster. Creatures may attempt a Will save at the beginning of each of their rounds to try to break free. The Song Enchanter must maintain concentration for the targeted creature(s) to be affected.
Enchanting Performance (Ex): At 10th level, the Song Enchanter's excellent performance allows her to anticipate threats from behind. This ability functions like uncanny dodge, save that the Song Enchanter can't be caught flat-footed by Rogue's, regardless of their level. Once per short rest as a Swift Action, this ability can be temporarily granted to an ally creature for rounds equal to the Song Enchanter's Charisma modifier.
Song of Retaliation (Ex): At 11th level, once per day, the Song Enchanter as a Standard Action begins to sing one of her most powerful vocal performances. During this performance, all enemy creatures within a 60ft cube around her are drawn to her and will only target the Song Enchanter with attacks or spells. All other allied creatures are temporarily forgotten. All opposing creatures make no save as they are caught in her enchanting voice. However, the Song Enchanter must maintain concentration on singing and cannot take any other actions besides Swift or Free Actions. This ability lasts until the Song Enchanter loses concentration or ends the song willingly. The usage of Song of Retaliation increases by 1 every two Song Enchanter levels (+2 at 13th, +3 at 15th, +4 at 17th, and +5 at 19th level).
Song of Rejuvenation (Ex): At 12th level, once per day, the Song Enchanter as a Full Round Action may sing to one of her spellcasting allies one of her inspirational tunes. Once the song has been completed, the targeted ally regains any expended spell slots, regardless of level, they desire equal to the Song Enchanter's Charisma modifier. Once the Enchanter uses this ability, she becomes SRD:Exhausted. The usage of Song of Rejuvenation increases by 1 every four Song Enchanter levels (+2 at 16th level, and +3 at 20th level).
Aura of Vitality (Ex): At 13th level, the Song Enchanter gains this aura ability. As a Surprise Round before combat initiates, the Song Enchanter performs a dance of vigor which cloaks all ally creatures in a 15ft radius with the spell SRD:Death Ward. The effects of this aura will last until the effect is expended by a downed ally, or after a short rest has passed. In addition, while allied creatures are within this 15ft radius, they gain a +5 to all damage dealt by an attack or spell. This aura is not actively passive and must be activated either in the Surprise Round or as a Swift Action. This Aura ability lasts until the Song Enchanter takes a short rest. The Song Enchanter can use this ability up to 3 times per day.
Song of Time (Ex): At 14th level, the Song Enchanter may use this once per day. By performing a powerful and exotic performance, the Song Enchanter may bend time slightly. As a Standard Action, the Song Enchanter can reverse time a number of rounds equal to her Charisma modifier. Once this is done, the Song Enchanter becomes SRD:Exhausted and cannot use this ability again for one week. If a creature(s) have an ability which prevents this from happening to them, they are unaffected by this ability. In order to successfully perform this ability, the Song Enchanter must make a Perform skill check (DC: 10 + # of Creatures effected + # of Rounds reversed) or this ability fails and the Song Enchanter suffers the consequences anyway, as described above.
Battle Theme (Ex): At 15th level, the Song Enchanter begins to play her parties' Battle Theme song. Once per short rest, a Song Enchanter targets a specific location as a Standard Action. From the targeted location, a 120ft cube forms around that targeted area. In the area, all allied creatures gain the following bonuses; Allies gain a bonus to Attacks, Damage, Saving Throws, and AC equal to her SRD:Perform skill. All enemy creatures must make a Will save (DC: 10 + SRD:Perform Skill) or become enraptured in the concert performance. Creatures who fail this saving throw receive a -5 to their Attacks, Damage, Saving Throws, and AC. All allied creatures after combat receive 15% more experience and the allied creature that receives and deals the most damage gain an extra 5% experience.
Dance of Sorrow (Ex): At 16th level, once per day, a Song Enchanter may target, as a Standard or Swift Action, an ally within 10ft of her. The targeted ally must be unconscious, below 0 HP or just recently died. As a Standard Action, the Song Enchanter revives the allied target to 1 HP regardless if they are dead or unconscious. After performing this ability the Song Enchanter becomes exhausted. This ability uses the same phrasing as the SRD:Revivify spell if they are unconscious or the SRD:Raise Dead spell if they target has been dead for less than 5 minutes.
Dance of Agility (Ex): At 17th level, up to 3 times per day, a Song Enchanter may target up to a number of allied creatures equal to her Charisma modifier as a Swift Action. Those targeted creatures become under the effects of the spell Freedom of Movement as well as have their movement increased by 20ft. In addition, all allied creatures targeted by this ability cannot be targeted by an Attack of Opportunity.
Exuberant Aura (Ex): At 18th level, a Song Enchanter emits an exuberant aura within a 15ft radius around her. Allied creatures which start their round in the Song Enchanter's aura gain the following bonuses: Creatures are unaffected by mind-influencing effects, are immune to Fear effects, and gain a +7 to Attacks and Damage. If a creature leaves the Song Enchanter's radius they do not gain the bonuses.
Performance of a Lifetime (Ex): At 19th level, a Song Enchanter truly has mastered her craft to channel and create songs not only her allies enjoy, but her opponents enjoy as well. Once per long rest, a Song Enchanter by spending a Standard Action, can target herself or allies equal to her Charisma modifier. Those targeted creatures have their chosen weapon's critical threat range increased by 2 and confirm for a critical attack increased by 5. If the targeted creature utilizes spells instead of weapons they have their Spell DC increased by 4. This buff lasts rounds equal to the Song Enchanter's Charisma modifier.
The Ultimate Performance (Ex): At 20th level, a Song Enchanter is a master of anything musically related. As a Full Round Action, the Song Enchanter spends all available actions performing her ultimate performance for her allies and enemies. This ability can only be used once per 3 days. When used, the Song Enchanter targets an area. Within a 200ft cube, she creates a zone in which any and all damage inflicted to any creature the Song Enchanter considers an ally is instead absorbed by the Song Enchanter. Any status effect that would be applied to an ally is also absorbed and instead affects only the Song Enchanter. The Song Enchanter gains Temporary Hit Points equal to the total HP of all allies within the zone + 10 Temporary Hit Points per ally creature + her SRD:Perform skill and a Spell Resistance equal to her SRD:Perform skill. To maintain this powerful performance, every round, the Song Enchanter must make Perform Skill check (DC: 10 + # of allies + [Rounds Passed x 2]). If she fails to maintain her performance, she has 1 round to make a successful Perform check otherwise this ability fades.
A Song Enchanter who becomes chaotic in alignment cannot progress in levels as a Song Enchanter, though she retains all her Song Enchanter abilities.
Epic Song Enchanter
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The Epic Song Enchanter gains a bonus feat (selected from the list of epic Cleric bonus feats or Luck feats) every two levels after 20th.
Epic Cleric (Song Enchanter) Bonus Feat List: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Zone of Animation.
- Note: Song Enchanter's use divination magic and thus gain access to the ability to wield metamagic feats. An Epic Song Enchanter who has reached at least 24th level can choose her remaining epic feats that have Metamagic as a prerequisite even without having those prerequisite feats.
Human Song Enchanter Starting Package
Weapons: Short Sword.
Skill Selection: Pick a number of skills equal to 4 + Cha modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Song Enchanter
Religion: Song Enchanters typically worship gods of fortune and insight, learning their values and wisdom from their teachings.
Other Classes: Song Enchanters are often revered for their precognitive gifts, but also feared for what they might see.
Combat: Song Enchanters normally supported others from the back lines, only getting into the fray to use their fortune abilities.
Advancement: Cleric, Psion, or Sorcerer.
Song Enchanters in the World
|“||Why was Lord Elbert so... Lord Eliwood, why were you both... so kind to us? It’s... This is... This is all my fault... These nightmares... All these terrible things...||”|
|—Ninian, Half Human, Song Enchanter|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Song Enchanter Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
Song Enchanter in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.