Soldier (3.5e Class)
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Soldiers are the most general of fighters. They train to improve the skills that come naturally to them, without taking many new abilities to focus on.
Making a Soldier
The soldier has better offense than most, and better defense than most, but he is not the best at anything.
Abilities: Strength, dexterity, and constitution are all important in battles. The mental abilities are less useful than the physical ones.
Races: Soldiers can be any race
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: Simple.
|5th||+5||+4||+4||+4||Exotic Intelligence, Damage Prevention 1|
|10th||+10/+5||+7||+7||+7||Improvement, Damage Prevention 2|
|15th||+15/+10/+5||+9||+9||+9||Damage Prevention 3|
|20th||+20/+15/+10/+5||+12||+12||+12||Bonus Feat, Damage Prevention 4|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the soldier.
The soldier is treated as a fighter for any feats that have fighter as a prerequisite.
Weapon and Armor Proficiency: The soldier is proficient in all simple and martial weapons, and in all light, medium, or heavy armors.
Bonus Feat You may select any feat whose prerequisites you meet. Bonus feat as a warrior.
Improvement: At 2nd, 6th, 10th, 14th, and 18th levels, the soldier's strength, dexterity, and/or constitution scores increase by 1 (the soldier chooses two of the three abilities, and those two increase by 1). This stacks with the ability score improvements at 4th, 8th, 12th, 16th, and 20th levels that all characters get.
Exotic Intelligence: Starting at 5th level, a soldier can understand how weapons work. Whenever a soldier uses a weapon that he does not have proficiency with, he can make an intelligence check (DC 15) to become proficient with that weapon. If he fails the check, he cannot try again for 24 hours.
Damage Prevention (Ex): Starting at 5th level, the soldier can shrug off a small amount of damage that he would take. Any time the soldier would take damage from any source, the damage is reduced by 1. This reduction is increased by an additional 1 point at 10th, 15th, and 20th levels (to a max of Damage Prevention 4).
|22nd||Bonus Feat, Improvement|
|25th||Damage Prevention 5|
|26th||Bonus Feat, Improvement|
|30th||Bonus Feat, Improvement, Damage Prevention 6|
2 + Int modifier skill points per level.
Improvement: The soldier still improves two ability scores by 1 point each (must choose Str, Dex, or Con) every 4th level (22, 26, 30)
Damage Prevention: Every 5th level (25, 30), the soldier gains 1 more point of damage prevention
Bonus Feats: The epic soldier gains a bonus feat (selected from the list of epic soldier bonus feats) every level after 20th.
Epic Soldier Bonus Feat List: The list of Epic Soldier Bonus Feats includes any feat the soldier would qualify for.
Human Soldier Starting Package
Weapons: Short Sword, Longsword, Shortbow, 20 arrows.
Skill Selection: Pick a number of skills equal to 3 + Int modifier.
Feat: Two Weapon Fighting.
Bonus Feats: Weapon Focus (Long Sword).
Playing a Soldier
Religion: Soldiers are very general fighters, so there is no specific deity for them to worship. However, the most common deities to be worshiped by soldiers are gods of war, as the soldiers go to war as a profession.
Other Classes: Soldiers are often thought of as noble, like knights, except for those that have committed treason.
Combat: Soldiers are typically the front-line fighters, often the tank.
Advancement: Soldier is a very general class, so it blends with most combat classes. They typically increase their physical stats, so spell casting classes are not usually taken.
Soldiers in the World
|“||You see all those wizards shooting their flashy magic? They have forgotten the might that your body can achieve alone.||”|
|—Brig, Human Soldier|
Daily Life: Soldiers typically are at war. When they are home, they stay with their families.
Organizations: Soldiers are the basic warriors in an army, and so they will gather to fight the enemy.
NPC Reactions: NPCs usually find the soldiers noble, and they will often praise them for their sacrifice of time.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.