Sobering Skeletal Stillness (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Sobering Skeletal Stillness
Necromancy
Level: Sor/Wiz 2
Components: V, S
Casting time: 1 Standard Action
Range: Medium
Target: One Creature with Bones.
Duration: 1 round + 1 round/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes


Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two…

If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).


Back to Main Page3.5e HomebrewSourcebooksTome of Necromancy
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!