Snap Sword (3.5e Equipment)
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|Small||60 gp||1d8 (+sunder bonus, varying damage; see description)||2.5 lb.||5|
|Medium||60 gp||2d6 (+sunder bonus, varying damage; see description)||5 lb.||10|
|Large||120gp||3d6(+sunder bonus, varying damage; see description)||10 lb.||20|
A Snap Hammer is a hefty metal bar with sharpened cutouts designed to catch and break bladed weapons. They come in many designs, but all function the same way. A Snap Sword uses leverage to fracture a weapon by countering momentum. This can only be done with a skilled combatant wielding a snap sword, and requires a dodge bonus to accomplish.
Snap Swords are specially designed for sundering. They are made for breaking blades during combat.
Snap swords have a special ability. When fighting defensively or using the Total Defense full-round action in combat, upon successfully defending an attack by a bladed weapon while wielding a snap sword, the attacker must roll for damage and the damage must be applied to their weapon. Add your dodge bonus to the damage dealt (+2 for Fighting Defensively, +4 for Total Defense, and other bonuses).