Snap Sword (3.5e Equipment)

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Snap Sword
Exotic Two-Handed Melee
Critical: x2
Range Increment:
Type: slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 2
Small 60 gp 1d8 (+sunder bonus, varying damage; see description) 2.5 lb. 5
Medium 60 gp 2d6 (+sunder bonus, varying damage; see description) 5 lb. 10
Large 120gp 3d6(+sunder bonus, varying damage; see description) 10 lb. 20
Huge * * 40
Gargantuan * * 80
Colossal * * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A Snap Hammer is a hefty metal bar with sharpened cutouts designed to catch and break bladed weapons. They come in many designs, but all function the same way. A Snap Sword uses leverage to fracture a weapon by countering momentum. This can only be done with a skilled combatant wielding a snap sword, and requires a dodge bonus to accomplish.

Snap sword equipment 3.5e.png

Snap Swords are specially designed for sundering. They are made for breaking blades during combat.

Snap swords have a special ability. When fighting defensively or using the Total Defense full-round action in combat, upon successfully defending an attack by a bladed weapon while wielding a snap sword, the attacker must roll for damage and the damage must be applied to their weapon. Add your dodge bonus to the damage dealt (+2 for Fighting Defensively, +4 for Total Defense, and other bonuses).



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