Snake Devil (Chainsaw Man Supplement)
Snake Devil[edit]
Gargantuan fiend (Devil), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +8, Con +6 Boa Constrictor. The Snake Devil per turn, after delivering a rabid strike you may force a creature into a contested grapple check Devil Power Usage. The Snake Devil has 7 Usages. Dread Tiers. The Snake Devil has 250 Dread Tiers. Slider. The Snake Devil slides through everything and anything. You ignore any non-magical difficult terrain. Never Let Go. For two uses The Snake Devil may make a contested grappled check with advantage, additionally creatures grappled by you now take an amount of damage on the beginning of their turns equal to your rabid strike die Venomous Bite. Once per round upon hitting a creature with a rabid strike, for one use you may force a creature to make a Constitution saving throw on a failure the target becomes poisoned. If a creature fails by 5 or more they become envenomed. The envenomed creature is on the medium envenoment. Finally, you can make your rabid strikes do poison damage instead of piercing. ACTIONSMultiattack. The Snake Devil can make two Rabid Strike attacks.
Tail Slam.' As an action for one use The Snake Devil may target creatures in a 30ft line with its tail. Creatures hit by this attack must make a strength saving throw, on a failure the creature is prone and takes 6d4+your Strength modifier in bludgeoning damage, on a success the creature takes half the damage and is not prone. 'Consumer' Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 Piercing Damage. As an action The Snake Devil may make a melee attack roll against a devil, dealing 4d6 piercing damage, if the target is reduced to 0 hit points or is on death saving throws The Snake Devil consumes the creature adding it into The Snake Devils storage pile. Creatures added into its storage pile can be spat out as an action and are under its control for the rest of the combat, being able to be commanded via bonus action. After the battle ends the creature will regain sentience and The Snake Devil must consume the devil again in order to use that devil again. Devils consumed by you regain their hit points on a long rest, lastly The Snake Devil can only consume a number of devils equal to half your Charisma modifier. BONUS ACTIONSRabid Strikes.' Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (d12+5) piercing damage. Regeneration. The Snake Devil may spend a number of blood points up to its Charisma modifier+Its Proficiency Bonus every blood spent It will regain a d6 worth of hit points or regenerate a missing limb REACTIONSRegeneration. The Snake Devil may spend a number of blood points up to its Charisma modifier+Its Proficiency Bonus every blood point spent It will regain a d6 worth of hit points or regenerate a missing limb |
Unrelenting Body . Unparalleled Strength . Fear BoonsImmeasurable Speed. The Snake Devil adds 10ft to its movement speed(already on the sheet) Terrifying Brute. The Snake Devil Adds its half strength modifier to Intimidation The Snake Devil is 7 Levels in the ;Devil class |
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