Snake Dagger (5e Subclass)
From D&D Wiki
In times of old a few worship the old gods but a fewer worship the snake as a god when ones devotion has gotten to a point to the snake, the snakes made a group of assassins whose purpose is to bring the end of the world for the time of the snakes. Only a few had become a snake dagger, they won't allow anyone who isn't a member to know of the group's existence. To be a member one must pray to the snake for years and when a golden ruby color snake shows up they must let it bite them, when the snakes does the worshiper goes into a dreamlike state for a month.
- Way of the snake
- Leathal force
Level 3 you gain two weapon fighting
- Messenger of the Gods
Level 3 snake companion, you have a extremely venomous snake who will let you harvest it’s venom and who will train you in the the way of the snake dagger. The snake has 2d10 hp, it has 40 movement speed and it has a constrict and a bite attack the constrict does 1d8 damage, the bite does 1d8 plus 1d4 poison damage. The venom of the the snake has two effects to stun the victim and to poison victim the saving throw is a con saving throw of 15 it increases by 1 at lvl 7, Level 15 and at lvl 17 at lvl 20 the venom stunned for 4 rounds and the con save is to half your class level and half your Constitution modifier, the damage increases by 5d8.
- Mobile Fang
Level 3 gain venom dagger you can coat your dagger with the venom of the snake, it has three uses, it adds to your damage 2d6+3 poison damage.
- Toxic Spit
Level 9 you gain the ability to speak to your snake companion to begin the training as a snake dagger, when you start your training you learn the ability emit venom- you have poison saliva where you can harvest and use. It does one of these four options stun, poison, dissolving acid or slowing venom. You gain an extra attack. Gain a resistance to poison, the snake dagger gets a bonus +4 for initiative.
- Among allies
Level 13 gain feat hive mind you can communicate with a group of snakes and you can control them to attack or spy. You also gain a feat to gain power when you consume venom instead of having it harming you, you gain a +2 Constitution buff for an hour. Gain immunity to poison
- Realm of Snakes
Level 17 you gain a spell to summon a snake from any realm to fight for you can only use this once a long rest, you also gain the spell snake walk you can teleport anywhere your snake companion is at, can only be used once a long rest. You gain another extra attack.
- Mind and Body
Level 20 instead of stroke of luck you have the snake dagger master ability where you can fuse with your snake into a half snake half (players race) hybrid, can only be used once a day. You gain a natural armor rating of 19 while in this form. You gain a tail attack and bite attack, you still have use of your arms and can use whatever weapon you are caring. Your tail deals a 2d10 + Strength bludgeoning damage, your bite has a 3d6+ Dexterity which also does a 2d8 poison damage. The transformation lasts for two hours. You gain the feat slithering luck you can reroll two attack rolls or two ability checks can be used once a short or long rest.