Smallpox Deity (Jujutsu Kaisen Supplement)

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Smallpox Deity[edit]

Huge undead (Cursed Spirit), neutral evil


Armor Class 17 (natural armor)
Hit Points 202 (15d12 + 105)
Speed 30 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 24 (+7) 8 (-1) 13 (+1) 26 (+8)

Saving Throws Str +10, Con +12, Cha +13
Skills Nature +4, Stealth +6, Survival +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from non-magical attacks
Damage Immunities Poison
Condition Immunities Poison
Senses passive Perception 11
Languages
Challenge 13 (10,000 XP)


Cursed Energy. The Smallpox Deity has 73 cursed energy that it can spend to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. The Smallpox Deity regains 4 cursed energy at the beginning of it's turns.

Invisible Force. The Smallpox Deity is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Born From Disease. When the Smallpox Deity tries to inflict the poisoned condition on a creature, they roll their saving throw with disadvantage.

Walking Plague. When the Smallpox Deity touches a living creature, they must make a Constitution saving throw (DC 17). On a failure, they will be poisoned. Also, whenever the Smallpox Deity deals poison damage or forces a creature to make a saving throw against the poisoned condition, it overcomes any resistances and immunities, unless the creature is also immune to diseases.

ACTIONS

Multiattack. The Smallpox Deity makes 3 attacks, two with its claws and one with it's bite.

Claws. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 7) slashing and 3 (1d6) Poison damage.

Bite. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (3d10 + 7) piercing damage. Target must make a Strength saving throw (DC 19). On a failure, they are grappled by the Smallpox Deity and it can not bite another creature but the grappled creature.

Domain Expansion (30 Cursed Energy). The Smallpox Deity conjures it's Domain Expansion.

BONUS ACTIONS

Vanish (3 Cursed Energy). When inside it's domain, the Smallpox Deity can teleport to anywhere within it and immediatly take the Hide action.

Advanced Regeneration. The curse can spend any amount of Cursed Energy, regaining hit points equal to 10 times the amount spent.

REACTIONS

Advanced Regeneration. As a Reaction to suffering damage, the curse uses it's Advanced Regeneration.

Pseudo-Geto_summoning_the_Smallpox_Deity_%28Anime%29.png
Smallpox Deity being summoned by psuedo-Geto, [[1]]

The Smallpox Deity is a cursed spirit relative to the size of an elephant. The upper portion of the curse is covered in light-colored hair that makes up most of its face and back. Its mouth has two large tusks as well as sharp teeth. The Smallpox Deity has a tail on the other end of the hair that features dark triangular designs. The tail is connected to a sphere that makes up the disease curse's lower body while it levitates. The Smallpox Deity also has two muscular arms covered in pox bumps.

Domain Expansion: Tombstone of Plague

When the Smallpox Deity activates it's domain, it instantly traps any number of creatures that it chooses within range inside a barrier with a radius of 165 ft. The domain itself is a graveyard befitting the theme of the disease curse's abilities. The sure hit effect granted by the domain guarantees death to the target once the conditions are fulfilled. While in the Domain the Smallpox Deity can use it's innate technique, Gravestone. As an action, the Smallpox Deity chooses a target that it can see, and by making a specific handsign, instantly traps them inside a coffin at the same place they were, which also forces them to make a DC 21 Constitution saving throw, receiving 2d6+8 poison damage and being poisoned on a failure, and only receiving half the damage on a success. As an Action on a subsequent turn, the Smallpox Deity can make another handsign, this time creating a huge boulder on top of the coffin with the target still inside, burying them 6 feet underground. Lastly, as an Action on another subsequent turn, it can force the buried and trapped creature make a DC 21 Constitution saving throw, receiving 2d6+8 poison damage on a success, and contracting Smallpox on a failure, causing them to instantly die. The creature may attempt to escape the coffin while this process occurs, by making a DC 21 Strength saving throw to burst out of the coffin if it still is not buried, or alternatively try to destroy the coffin, which has 10 AC, 10 hit points and is immune to psychic and poison damage. If it has already been buried, the creature can try to destroy both the coffing and the boulder on top of it, with the boulder having 13 AC and 30 hit points.

Refiniment Points

The Smallpox Deity's domain refiniment points are 200.

Domain Durability. It's domain has 1000 hit points.

Barrier Resistance. As part of expanding it's domain, the Smallpox Deity may decide if it wants to make it's barrier have vulnerability on the inside in exchange for it being resistant to all damage on the outside. In addition, it may spend additional 5 cursed energy when expanding it's domain to make it perfectly balanced, making both outside and inside have no vulnerabilities or immunities.

Immense Cursed Energy

Overflowing Cursed Energy

Cursed Technique: Plague Manipulation

Smallpox Deity has the plague manipulation cursed technique. The following is part of Smallpox Deity’s cursed technique:

Actions

Domain Expansion

5.00
(one vote)

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