Slaughter Knight (5e Subclass)

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Slaughter Knight[edit]

Fighter Archetype

Wrought of Hatred, born of Malice and seeped in Slaughter. Slaughter Knights are the mortal servants of the Deity of Slaughter Erythnul. They do the bidding of their god and enjoy it to their own sadistic glee. Slaughter Knight act as Harvesters to their deity offering each kill they take in his name.

Special

Must have offered at least 10 ritual sacrifices to Erythnul at his temple within one week, and be sworn into servitude of the Order of the Slaughter Knight.

Superior Cleave

Starting at 3rd level, whenever you reduce a hostile creature to 0 hit points on your turn, you can make a melee weapon attack using your bonus action this turn.

Slaughter

Also at 3rd level, whenever you reduce a creature to 0 hit points, you reduce your critical range by 1 (a critical hit on a 20 increases to a critical on a 19-20 for example) for 1 minute.

Carnage

At 7th level, before you make a melee weapon attack, you can choose to forgo your proficiency bonus to the attack roll. If the attack hits, you add twice your proficiency bonus to the damage.

Supreme Hardiness

At 10th level, your hit point maximum increases in 14, and additional 2 for each Fighter level you gain.

Ritual Sacrifice

A 15th level, you can call upon the aid of your grim god in a time of peril, for a price. Whenever you reduce a creature to 0 hit points, that you regain hit points equal to half your fighter level (rounded down) + your Charisma modifier.

If the creature is restrained, incapacitated, paralyzed or unconscious, you double the amount of hit points instead. You can use this feature a number of times equal to your Charisma modifier (minimum of once) and regain your uses after finishing a long rest.

Malicious Charge

A 18th level, you can forgo one of your attacks made during an Attack action to take the Dash action. In addition, once per turn if you move at least 30 feet before an attack, you deal additional damage equal to half your Fighter level (rounded down).

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