Skiprock Champion (5e Subclass)
"So, ladies," the halfling purred as he took in the sight of the two young women seated at the table. "What kind of drink can I buy you tonight?"
Liana—the blonde one—rolled her eyes. "Please. I'd rather go thirsty." She looked at the fellow who was trying so very hard to be suave and had to stifle a laugh. He was just such a... loser. She could probably pick his pocket clean before he even finished his routine of pick-up lines. She winked knowingly at her friend, Rachi, who subtly moved around him, setting up a distraction.
"Yeah," Rachi chimed in, "You've got no chance, so, uh... beat it!" Liana winced; that would pretty much ruin her chances to clean this dork out if he left now. Rachi was her friend, but she had a lot to learn about how to run a con.
Suddenly, the bartender cried out! Their mark suddenly turned to see what the commotion was, which Liana seized as the perfect opportunity to slide her hand into his purse, grabbing the first thing she found there—wait, was it some kind of amulet or something?
"He robbed the till!" the bartender was yelling, pointing out the back door of the tiny hobbit-sized tavern. Whoever it had been, they could no longer be seen through the swinging door.
Without a word, the halfling dork in front of Liana pulled a small rock from his belt less than a second after Liana had pulled hers out, and threw it at the door. The pebble flew straight to the door, striking it as it swung open again, then ricocheted to the left and out of sight. "Ow!" was heard, followed by another "OW!", then a heavy thump. The entire bar rushed to the door to see what had happened, and there, lying about fifteen feet away, was the robber, complete with two distinct pebble-sized red marks directly between his eyes.
"Wow," Rachi muttered breathlessly, "that was... amazing." Liana took a look at the amulet she had swiped from his purse: It was a gold medal bearing the words, "Rivervale Shire Stone-Throwing Champion."
She delicately slid her arm around the stranger's waist—yet another distraction, but this time to slip the medal back—and whispered to him, "Maybe that drink's not out of the question after all. Then maybe you, me, and my friend can..."
It is common knowledge that all halflings practice at skipping stones as children, a talent that leads many adults to favor thrown weapons well into their adventuring career. Stone-throwing tournaments accompany most major halfling gatherings, from weddings to the inauguration of a new sheriff, but the most fiercely competitive contests are held for their own sake. The participants in these games are often professional stone-throwers; athletes who make their living by traveling to various towns and winning cash prizes. The best of the best become famous for their uncanny aim and prowess, admired as sports stars and lusted after as sex symbols. These are the skiprock champions.
Halfling Only[edit]
This monk subclass is only available to halflings.
Level 3: Celebrity Status[edit]
You have advantage on any Charisma checks you make with other halflings.
When first taking this subclass, you have the option to use Charisma in place of Wisdom for all of your monk class features and abilities. Once this choice is made, it is permanent.
Level 3: Stonetossing[edit]
As a professional skiprock champion, you have gained a number of advantages relating to your field of expertise.
- Ricochet: Skiprocks automatically return to your hand immediately after being thrown. This is not a magical effect and it cannot be dispelled or disrupted by an antimagic field.
- Stonecrafter: You gain proficiency with Jeweler's Tools, or expertise in these tools if you are already proficient. You can use these tools to turn ordinary rocks you find on the ground into professional-grade skiprocks. You can create one skiprock during a short rest, or up to your proficiency bonus during a long rest.
As a skiprock champion, skiprocks are considered a simple weapon for you. They deal 1d4 bludgeoning damage, have the Finesse, Light, and Thrown (30/120) properties, the Vex mastery, and they weigh ¼ lb. each. While rarely sold in stores, they have a value of 1sp when they are. Skiprocks are treated as improvised weapons for anyone who isn't proficient with them.
- Stonetosser: You treat skiprocks as monk weapons, and you may replace any unarmed strike you would be entitled to from a monk feature with a skiprock attack, such as when performing a flurry of blows. Monk abilities that affect or improve your unarmed strikes also apply to your skiprocks, such as the empowering strikes class feature.
You can use ordinary rocks and stones in place of a skiprock for any of these features, but doing so causes you to suffer disadvantage on your attack rolls, it doesn't have a mastery property, and your range is reduced to (20/60).
Level 6: Style and Swagger[edit]
You gain a fighting style feat of your choice. Whenever you gain a level, you can replace this feat with a different fighting style feat.
Level 11: Greater Ricochet[edit]
When performing a flurry of blows where you replace all of your unarmed strikes with a skiprock attack, you gain one additional attack with your skiprock.
You can also have your skiprock ricochet directly off your target during a flurry of blows, treating them as the point of origin for your next throw. As long as the last ricochet target is within the maximum range of your skiprock, it returns to your hand at the end of the flurry as normal. Otherwise, it travels as far as it can before falling harmlessly to the ground.
Level 17: Skiprock Mastery[edit]
Your talent for throwing skiprocks reaches a crescendo.
- Master Thrower: Your greater richochet feat grants you two additional attacks instead of only one when replacing all of your unarmed strikes with a skiprock attack during a flurry of blows.
- Uncanny Aim: You never suffer disadvantage when throwing skiprocks in melee range, or when throwing them out to their maximum distance. Your attacks with a skiprock also ignore half and three-quarters cover, and even total cover if there's at least a one-inch opening available as deemed by the DM. When applicable, attacks made against a target behind total cover suffer disadvantage.
- Unsuspecting Strike: You gain advantage on the first skiprock attack you make during an encounter, just as if you had previously triggered the Vex weapon mastery.
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