Skillblade (3.5e Prestige Class)

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<-quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Skillblade[edit]

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Base Attack Bonus: +3.
Skills: Any four skills 8 ranks, any four skills 4 ranks.
Feats: Skill Focus (any).

Table: The Skillblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Least Combat Skills, Partial Class Advancement
2nd +1 +3 +3 +0 Knack, Talent Focus
3rd +2 +3 +3 +1 Bonus Feat, Partial Class Advancement
4th +3 +4 +4 +1 Lesser Combat Skills
5th +3 +4 +4 +1 Partial Class Advancement, Skill Mastery
6th +4 +5 +5 +2 Bonus Feat
7th +5 +5 +5 +2 Greater Combat Skills, Partial Class Advancement
8th +6 +6 +6 +2 Automatic Mastery
9th +6 +6 +6 +3 Bonus Feat, Partial Class Advancement
10th +7 +7 +7 +3 Enlightenment Apotheosis, Final Combat Skills

Class Skills (8 + Int modifier per level)
All skills are class skills.

Table: The Epic Skillblade
Level Special
11th Partial Class Advancement
12th Bonus Feat
13th Partial Class Advancement
15th Bonus Feat, Partial Class Advancement
17th Partial Class Advancement
18th Bonus Feat
19th Partial Class Advancement

Class Features[edit]

All of the following are class features of the Skillblade.

Combat Skills: <-class feature game rule information, including any differences in the class feature at epic levels->

Appraise (Ex): Poo.

Autohypnosis (Ex): Poo.

Balance (Ex): Poo.

Bluff (Ex): Poo.

Climb (Ex): Poo.

Concentration (Ex): Poo.

Craft (Ex): Poo.

Decipher Script (Ex): Poo.

Diplomacy (Ex): Poo.

Disable Device (Ex): Poo.

Disguise (Ex): Poo.

Escape Artist (Ex): Poo.

Forgery (Ex): Poo.

Gather Information (Ex): Poo.

Handle Animal (Ex): Poo.

Heal (Ex): Poo.

Hide (Ex): Poo.

Iajutsu Focus (Ex): Poo.

Intimidate (Ex): Poo.

Jump (Ex): Poo.

Knowledge (Ex): Poo.

Listen (Ex): Poo.

Move Silently (Ex): Poo.

Open Lock (Ex): Poo.

Perform (Ex): Poo.

Profession (Ex): Poo.

Ride (Ex): Poo.

Search (Ex): Poo.

Sense Motive (Ex): Poo.

Sleight of Hand (Ex): Poo.

Spellcraft (Ex): Poo.

Spot (Ex): Poo.

Survival (Ex): Poo.

Swim (Ex): Poo.

Tumble (Ex): Poo.

Use Magic Device/Use Psionic Device (Ex): Poo.

Use Rope (Ex): Poo.

Partial Class Advancement: A skillblade does not completely forget his roots. When entering this class choose a single scaling class feature (such as a barbarian's rages per day, a barbarian's rage bonuses, spellcasting, bardic musics per day, sneak attack, etc.) Every odd level increases this ability as if you leveled in your former class by one. Effectively it gives half advancement for spellcasting, sneak attack, fighter bonus feats, and other powers.

Knack (Ex): At 2nd level a skillblade expands his horizons and is able to perform any task regardless of official training. He may use all skills untrained.

Talent Focus (Ex): At 2nd level a skillblade awakens his hidden talents for a particular skill. Choose a single skill you have ranks in. You gain your class level as a competence bonus on that skill. Once chosen this skill cannot be changed.

Bonus Feats: At 3rd level and every three levels a skillblade expands his knowledge, gaining any of the following bonus feats- X, X, X, Skill Focus, X. A skillblade must still qualify for the bonus feat.

The epic skillblade may also choose from the list below.

Epic Skillblade Bonus Feat List: <-list of bonus epic feats->

Skill Mastery (Ex): At 5th level a skillblade can manage to handle all sorts of skills even in the heat of battle. Choose as many skills up to your Int modifier. You may take 10 on all the chosen skills. As your intelligence raises (or lowers) you gain or loose skill mastery. Only permanent bonuses count, bonuses from enchantment and other non-permanent magical means do not count for this purpose.

Automatic Mastery (Ex): At 8th level a skillblade is flushed with sudden understanding and enlightenment. Choose a skill you previously had no ranks in. From this point on you are considered to have maximum ranks in this skill for all purposes. Once chosen this skill cannot be changed.

Enlightenment Apotheosis: At 10th level a skillblade becomes a magical creature, so fine tuned and perfected in the art of skills. They become an Outsider as per the monk class feature.

Campaign Information[edit]

Playing a Skillblade[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Skillblades in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Skillblade Lore[edit]

Characters with ranks in Knowledge Local can research Skillblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Local
DC Result
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.
30 <-information so obscure that members of this class might not even know it->.

Skillblades in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL 15: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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