Skewer Ant (3.5e Creature)

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Skewer Ant[edit]

Size/Type: Tiny Aberration (Symbiotic (DnD Creature Subtype)
Hit Dice: 1d8 (4 hp)
Initiative: +8
Speed: 20ft(4 spaces)
Armor Class: 17(+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple: +4/-10
Attack: Bite +6 melee (1d6-2 pierce)
Full Attack: Leap +8 melee (1d6-2 pierce)
Space/Reach: 2-1/2ft./5ft
Special Attacks: Leap(Ex), Acid Skewer(Ex)
Special Qualities: Symbiotic traits, telepathy
Saves: Fort +0, Ref +4, Will -1
Abilities: Str 6, Dex 18, Con 11, Int 10, Wis 8, Cha 10
Skills: Hide+12, Move silently+6
Feats: SRD:Improved Initiative, SRD:Weapon Finesse(bite)
Environment: Underground
Organization: Solitary
Challenge Rating: 1(singly) or host+1(when worn)
Treasure: None
Alignment: Usually Lawful Evil
Level Adjustment:
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An unusually large ant sits up on its four back legs revealing its dull red underside. It scurries forward then leaps into the air towards your neck.

The Skewer Ant is a large insectoid creature with six legs and a set of mandibles. Atop the head of the Skewer Ant is a set of antennae to allows it to find its way in the dark. These are quite dangerous to unwary travelers as they are very good at sneaking around in caves then quickly moving to strike with their leap attack.

EgoSymbiotic (DnD Creature Subtype)[edit]

Ego Score: 3(-1 wis, -2 cha, +2 leap, +2 Acid skewer, +1 telepathy)


A Skewer Ant can only attach itself to a willingly or helpless host(as a full-round action). In general, a creature either seeks out a Skewer Ant to gain its benefits or encounters it accidently. The Skewer Ant wraps its limbs around the host's wrist. The Skewer Ant's body segments become completly rigid and tiny tendrils are sent into the flesh bonding to the host's nervous system to communicate with the host. Attaching or removing deals 1d3 Dexterity damage to the host.

Host Benefit: A Skewer Ant acts as a buckler its shell becoming harder than steel. The buckler form of the Skewer Ant gives a +1 Shield bonus to sheild bonus. The buckler form has no armor check penalty or arcane spell failure. You need not be proficient with shields to gain the +1 sheild bonus and this doesn't stack with other bonuses from sheilds.

Acid Skewer (Ex): As a move action the Skewer Ant can open its madibles wide and a green goo oozes from its open mouth. It quickly hardeneds into a sharp icicle-like rod it can be used as a punching dagger. The punching dagger form of the Skewer Ant deals 1d4 pierce damage as a punching dagger of a medium size and an additional 1d4 acid damage. The Acid Skewer is treated as a punching dagger for proficiency and feats. As a free action the Acid Skewer can be removed from the Skewer Ant the Acid Skewer turns back to ooze and evaporates into nothing.

Leap(Ex): As a full-round action the Skewer Ant can move at full speed then jump 5ft into the air and make a grapple check with a +20 circumstance bonus, the bonus with the base grapple making it a +10 bonus.

Symbiotic Traits: Symbiotic Subtype

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