Skeleton Spawns (3.5e Race)
From D&D Wiki
Skeleton Spawns are an extremely rare species of cannibal who is believed to be capable of eating the souls of their victims. Generally believed to be truly evil and a servant of the underworld, Skeleton spawns will only engage into combat when necessary or when its hunger for flesh is not quenched. Skeleton spawns still have the consciousness of their previous life, hence keeping their memories and psychological traits. Skeleton spawns can devour flesh up to twice their size. Somehow they manage to digest the flesh without needing to release any digested matter. The flesh is burnt in within their bodies as a digestive system, absorbing the essence of life to keep them energized and/or as a mean of healing any physical damages.
Skeleton Spawns have an immense craving for living flesh, they are still hooked to the sweet cannibalistic taste since their living state. Skeleton spawns can be very aggressive and will never rest when hungry.
Skeleton of the previous form of the spawn, from the time when he was a living being, enhanced with additional bones to reinforce the body of the skeleton as a whole. Their innards are missing, and so the living wonder where the flesh of their victims goes once swallowed.
Neutral Evil or Chaotic Evil. Skeleton Spawns can not be good because of their cannibalistic habits.
Evil or Neutral Deities.
Common, Race Language before death.
Names of their former life before the metamorphosis.
- +4 Dexterity, +4 Constitution, -2 Wisdom, -2 Charisma: Skeleton Spawns have practically no weight to them, as they are but bones. But through their enhancements, their bodies become tougher and can withstand more hits. But as a cost, their looks and their intelligence are greatly affected.
- Undead Type
- Small, Medium or Large sized, depending on the former life's form:
- Skeleton Spawns base land speed is 30 feet:
- Darkvision out of 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
- Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
- Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
- This Undead sub-race, unlike the others, needs to consume a portion of meat or about a bottle pouch of blood at least once per 3 days in order to keep its stats to normal. If it starves, reduce base Constitution by half until fed. They still do not require to breathe or sleep.
- Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
- Can only wear light armor. Natural Armor bonus: +3 when starved, +5 when fed.
- Cannot heal damage on its own. Must scavenge corpses for bones, blood for energy and flesh for consumption to regain health. Negative energy can still heal the undead.
- Any normal positive Heal spells will damage it instead of regaining health.
- Due to its physical traits, creatures and animals have a bonus in tracking the Skeleton Spawns: Bonus +5.
- Automatic Languages: Common. Bonus Languages: Infernal.
- Favored Class: Barbarian, Fighter, Rogue, Monk.
- Level Adjustment: +3
|Middle Age1||Old2||Venerable3||Maximum Age|
|30-50 years||50-100 years||100-150 years||+Eternal|