Silent Snake (3.5e Prestige Class)
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|“||"They don't know I'm there until after they're dead... I guess that's a bit too late."||”|
|—Classified, Classified Rogue|
Becoming a Silent Snake
Many rogues want to train with poison and stealth.
|Base Attack Bonus:||+3.|
|Skills:||Hide: 8 ranks, Move Silently: 8 ranks|
|Special:||Must have killed someone within 100ft of another person without being caught.|
|1st||+1||+0||+2||+0||Weapon Focus, poison resistance +1, poison use, sneak attack +1d6|
|3rd||+2||+1||+3||+1||poison resistance +2, Sneak attack +2d6|
|5th||+3||+1||+4||+1||Improved Sneak Style, poison resistance +3, Sneak attack +3d6|
Class Skills (6 + Int modifier per level)
All of the following are class features of the Silent Snake.
Poison Resistance (Ex):Because a Silent Snake trains with all sorts of poisons she becomes increasingly resistant to their effects. A 1st-level Silent Snake gains a +1 bonus on saves against all poisons. This bonus increases by +1 for every two additional Silent Snake levels gained (to +2 at 3rd level, +3 at 5th level.
Poison Use (Ex):Silent Snakes are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Sneak Attack (Ex):This ability functions like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 3rd and 5th levels. If a Silent Snake gets a sneak attack bonus from another source (such as rogue levels) the bonuses on damage stack. Furthermore, Silent Snake levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.
Weapon Focus (Ex):The Silent Snake gains weapon focus with any one ranged weapon or any one light melee weapon.
Sneak Style (Ex):At 2nd level after extensive training the Silent Snake gains access to one new style of combat:
Slither Away: The Silent Snake gains shot on the run or spring attack as a bonus feat even if she doesn't meet the prerequisites.
Double Fang: The Silent Snake gains two-weapon fighting as a bonus feat (or if she already has it she gains improved two-weapon fighting).
Snake Senses: The Silent Snake gains the Scent Ability.
Coiled Snake: The Silent Snake is treated as one size category smaller whenever she finds it beneficial i.e. +4 bonus to hide, riding a medium sized creature, meeting prerequisites etc.
Snake Movement (Ex): The Silent Snake gains a +10 bonus on move silently checks and may ignore any penalties for sneaking across noisy surfaces.
Improved Sneak Style (Ex): At 5th level the Silent Snake's sneak style improves, she gets a new ability based on which sneak style she chose at 2nd level or she may choose a second sneak style from the first options
Slither Away: The Silent Snake deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet away from where she was at the start of her turn, this function identically to and stacks with the scout's skirmish damage.
Double Fang: If the Silent Snake successfully hits an opponent with both of the weapons she wields, she deals extra damage equal to 3d6.
Snake Senses: The Silent Snakes gains blindsight out to 30ft.
Coiled Snake: The silent is treated as two size categories smaller whenever she finds it beneficial to her.
Playing a Silent Snake
Combat: An enemy should never see or hear a Silent Snake.
Advancement: Many Silent Snakes have Rogue levels or Assassin levels but some find scout levels very useful.
Resources: Silent Snakes generally work alone or in small groups but some have been members of assassin guilds or thieves guilds.