Silat (3.5e Tradition)

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Silat
Transmutation [Earth]
Element: Earth
Prerequisites: None
Attack Die: d8
1st Kata: Tremorsense 30'
2nd Kata: +2 to Constitution for the purposes of determining Elementrics endurance
3rd Kata: −2 to number of rounds it takes to regain Elementrics endurance
4th Kata: +2 to Fortitude saves
5th Kata: Create Quicksand (no damage, make Reflex save DC 20 or be trapped until you make three Str DC 18 checks or drown on a 1)
6th Kata: Tremorsense 60'
7th Kata: +3 to Constitution for the purposes of determining Elementrics endurance
8th Kata: −3 to number of rounds it takes to regain Elementrics endurance
9th Kata: +3 to Fortitude saves
10th Kata: Improve soil (i.e. double crop yields)
11th Kata: Create Quicksand (no damage, make Reflex save DC 22 or be trapped until you make three Str DC 20 checks or drown on a 1)
12th Kata: +4 to Constitution for the purposes of determining Elementrics endurance
13th Kata: −4 to number of rounds it takes to regain Elementrics endurance
14th Kata: +4 to Fortitude saves
15th Kata: Tremorsense 100'
16th Kata: Create Quicksand (no damage, make Reflex save DC 25 or be trapped until you make three Str DC 22 checks or drown on a 1)
17th Kata: +5 to Constitution for the purposes of determining Elementrics endurance
18th Kata: −5 to number of rounds it takes to regain Elementrics endurance
19th Kata: +5 to Fortitude saves
20th Kata: Tremorsense 500'

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