Sifanai (4e Paragon Path)
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Sifanai, Harbinger of Flame
|“||Fire burns when you reach out to touch it; it never once lied to you about that.||”|
Prerequisite: You must be an Agent of Sif il'Han (Five Towers Supplement)
"Harbingers of Flame", Sif il'Han's select few agents, more commonly known as the Sifanai, are the means in which Sif il'Han guides his ploys and plots; continuously scheming, he backs up his actions with honesty. Never one to lie, Sif il'Han instead favors not sharing the whole truth, but when asked directly he replies with what the reality is. However, he is as sadistic and twisted as one would expect the persona of flame to be, and enjoys tormenting his enemies and doing them tremendous harm over a long period of time. For the Sifanai, their employer is both a trusted ally, and a feared power; he grants their powers freely, enables ready communication, but can be coached into a billowing rage with the correct provocation.
You as an agent of Sif il'Han are the manipulator, the torturer, ever ready to pry away information and set ablaze those who dare come to close to the flame.
Sifanai Path Features
- Playing With Fire (11th Level):
- The allure of flame has great pull upon you and rightly so as Sifanai; you may take 1 + your Constitution modifier in Fire damage, suffering a loss of hit points equal to that value, and add that same amount to the next power you use as bonus Fire damage, as a Minor Action. While you gain 10 Fire resistance upon becoming Sifanai, you cannot reduce or avoid the Fire damage caused to you by this effect. In addition, as a Free Action, you may convert all damage dealt by your weapon into Fire damage, along with generating light equal to torch light originating from your weapon when you change its damage to Fire.
- Backdraft (11th Level):
- Just when your enemies thought you extinguished, you surge again into blazing life. Upon expending an action point you regain hit points equal to your Constitution modifier, and deal that same amount in Fire damage to all enemies within burst 5 of you, causing them to immediately take that Fire damage and then take that amount again at the start of their next turn.
- Sadistic Conflagration (16th Level):
- You may add the Fire keyword to any Encounter or Daily power you expend that deals damage to its victim; if an attack that gains the Fire keyword through this manner succeeds in dealing damage, the target bursts into flame, taking your highest ability modifier in Fire damage each turn at the start of your turn (save ends). Targets set aflame by Sadistic Conflagration have all of their defenses lowered by -2 until they succeed in a save against this effect. Thanks to Sif il'Han's help, creatures regularly immune to Fire damage are not immune to Sadistic Conflagration.