Shot, Heavy (3.5e Equipment)

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Shot,Heavy
Simple One-Handed Thrown
Critical: x2
Range Increment: 20 ft.
Type: bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine
Diminutive
Tiny 5 sp 1 1 lb.
Small 2 gp 1d2 2 lb.
Medium 2 gp 1d4 3 lb.
Large 4 gp 1d6 6 lb.
Huge 8 gp 1d8 12 lb.
Gargantuan 16 gp 2d6 25 lb.
Colossal 32 gp 3d6 50 lb.
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Shot are steel balls designed to be hurled at targets to inflict bludgeoning damage. They frequently have engraved etching covering their surface to aid in gripping it. Diminutive and Fine sized version of this weapon can not exist.
The major drawback to this weapon is that due to its lack of a proper handle, if a character is somehow forced to use it in melee combat, it acts as an improvised weapon and they take the usual -4 ATK penalty. That penalty can be avoided by taking a weapon:proficiency feat with this weapon.
The main benefit of Heavy Shot is the great difficulty with which it takes to sunder it.

Steel has a hardness of 10, and steel objects have 30 hit points per inch of thickness.
Diameters of each possible size category are calculated with the density of steel as .29 lb./cubic inch.
Impossible Size Categories: Fine, Diminutive
Size Hardness Weapon Hit Points Weapon Diameter
Fine
Diminutive
Tiny 10 56 1.9
Small 10 70 2.3
Medium 10 81 2.7
Large 10 102 3.4
Huge 10 128 4.3
Gigantic 10 164 5.5
Colossal 10 207 6.9

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