Shocking Rod (4e Equipment)

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Scales.png This page is of questionable balance. Reason: First power refers to this being a weapon, but it is not a weapon, it is an implement. Second power does not describe something that can be used in place of a basic attack. Missing rarity.

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Shocking Rod Level 3+ Common
This black rod is nine inches long with a black pearl skull carved set at the end of the rod. The rod slightly emanates a minor static shock that can me initially unsettling to the wielder.
Level 3 +1 680 gp Level 18 +4 85000 gp
Level 8 +2 3400 gp Level 23 +5 425000 gp
Level 13 +3 17000 gp Level 28 +6 2125000 gp

Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 lightning damage per plus and target is knocked prone
Power (Lightning) ♦ At-Will (Free Action)
All damage dealt by this implement is lightning damage. Another free action returns the damage to normal.
Power (Lightning) ♦ Encounter (Standard Action)
When you use this power to make a melee or ranged basic attack, you may deal an extra 1d6 lightning damage to the target and knock it prone.

Note: This item is the preferred weapon of many prison guards, especially in less civilized kingdoms.

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