Sharkin Skeleton (5e Race Variant)
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Sporting a magical edge, these hearty sharkin have a chance to avoid death most others would suffer under. The base race is sharkin.
Age. You don't age anymore and can live forever or until killed by unorthodox means or by magic.
Magic Weapons. Your weapon attacks are considered magical for the purpose of overcoming resistances.
Reconstruction If you would die from a nonmagical source, you can resurrect yourself after 1d6 hours, at which time you return at the point of your death with 1 hit point. You cannot use this trait again until 4d8 weeks have passed.
Vicious Bite. You have a deadly bite which can be used as a natural weapon. If you hit, you deal piercing damage equal to 1d6 + your Strength modifier, and the target must succeed on a Constitution saving throw with DC equal to 8 + your Constitution modifier + your Proficiency bonus or take 1d6 Necrotic damage.