Shadowfire Dragon (3.5e Creature)
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|Type:||Outsider (Augmented Dragon, Chaotic, Evil, Extraplanar, Fire)|
|Organization:||Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)|
|Challenge Rating:||Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26|
|Alignment:||Always chaotic evil|
|Advancement:||Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD|
|Level Adjustment:||Wyrmling +4; very young +5; young +6; others —|
|Age||Size||Hit Dice (hp)||Str||Dex||Con||Int||Wis||Cha||Base Attack/
|Attack||Fort Save||Ref Save||Will Save||Breath Weapon (DC)||Frightful Presence DC|
|Wyrmling||M||7d12+14 (59)||17||10||15||10||11||10||+7/+10||+10||+7||+5||+5||2d10 (15)||—|
|Very young||L||10d12+30 (95)||21||10||17||12||13||12||+10/+19||+14||+10||+7||+8||4d10 (18)||—|
|Young||L||13d12+39 (123)||25||10||17||12||13||12||+13/+24||+19||+11||+8||+9||6d10 (19)||—|
|Juvenile||L||16d12+64 (168)||29||10||19||14||15||14||+16/+29||+24||+14||+10||+12||8d10 (22)||—|
|Young adult||H||19d12+95 (218)||31||10||21||14||15||14||+19/+37||+27||+16||+11||+13||10d10 (24)||21|
|Adult||H||22d12+110 (253)||33||10||21||16||19||16||+22/+41||+31||+18||+13||+17||12d10 (26)||24|
|Mature adult||H||25d12+150 (312)||33||10||23||18||19||18||+25/+44||+34||+20||+14||+18||14d10 (28)||26|
|Old||G||28d12+196 (378)||35||10||25||20||21||20||+28/+52||+36||+23||+16||+21||16d10 (31)||29|
|Very old||G||31d12+248 (449)||37||10||27||22||23||22||+31/+56||+40||+25||+17||+23||18d10 (33)||31|
|Ancient||G||34d12+306 (527)||39||10||29||24||25||24||+34/+60||+44||+28||+19||+26||20d10 (36)||34|
|Wyrm||G||37d12+370 (610)||41||10||31||24||25||24||+37/+64||+48||+30||+20||+27||22d10 (38)||35|
|Great wyrm||C||40d12+400 (660)||45||10||31||26||27||26||+40/+73||+49||+32||+22||+30||24d10 (40)||38|
|Age||Speed||Initiative||AC||Special Abilities||Caster Level||SR|
|Wyrmling||40 ft., fly 150 ft. (poor)||+0||16 (+6 natural), touch 10,
|Energy drain immunity, DR 10/magic, Fire immunity, immune to sleep & paralysis, Darkvision 120 ft, infernal 2d6 fire damage with in 5 ft, fire shifting.||—||—|
|Very young||40 ft., fly 150 ft. (poor)||+0||18 (–1 size, +9 natural), touch 9,
|Shadow and fire blend||—|
|Young||40 ft., fly 150 ft. (poor)||+0||21 (–1 size, +12 natural), touch 9,
|Juvenile||40 ft., fly 150 ft. (poor)||+0||24 (–1 size, +15 natural), touch 9,
|Young adult||40 ft., fly 150 ft. (poor)||+0||26 (–2 size, +18 natural), touch 8,
|DR 13/magic, infernal 3d6 fire damage with in 5 ft||5th||19|
|Adult||40 ft., fly 150 ft. (poor)||+0||29 (–2 size, +21 natural), touch 8,
|Mature adult||40 ft., fly 150 ft. (poor)||+0||32 (–2 size, +24 natural), touch 8,
|Old||40 ft., fly 200 ft. (clumsy)||+0||33 (–4 size, +27 natural), touch 6,
|Very old||40 ft., fly 200 ft. (clumsy)||+0||36 (–4 size, +30 natural), touch 6,
|DR 18/magic, infernal 4d6 fire damage with in 5 ft||13th||26|
|Ancient||40 ft., fly 200 ft. (clumsy)||+0||39 (–4 size, +33 natural), touch 6,
|Shadow walk, Fire walk, spell-like abilities||15th||28|
|Wyrm||40 ft., fly 200 ft. (clumsy)||+0||42 (–4 size, +36 natural), touch 6,
|DR 20/magic infernal 5d6 fire damage with in 5 ft||17th||30|
|Great wyrm||40 ft., fly 200 ft. (clumsy)||+0||41 (–8 size, +39 natural), touch 2,
|Create shadows, Create Fire, DR 20/epic, summon baatezu||19th||32|
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I am completely rebuilding this dragon. I copied over the red dragon entry. I added its powers to the red dragon entry.
- CR needs to be refigured.
- Abilities need to be reviewed.
- New abilities need to be defined
- Update tables to match descriptions below.
- Change all Hellfire and Shadow references to Shadowfire.
Proposed Ability Progression
(Items in this list will supercede the descriptions above and below)
1. Immunity to fire, cold, poison, criticals; Demonic traits; Negative Energy Form; Protection from Good; Telepathy; Flaming Body 5 ft., 1d6; true seeing; Insubstantial Strike; Create Spawn; Strength damage 1d4
2. Flaming Body 5' (2d6)
4. Flaming Body 5' (3d6); Blindness
5. DR 5/magic
6. Flaming Body 5' (4d6); Create Greater Undead
7. DR 10/magic
8. Flaming Body 10 ft. (5d6); Blasphemy
9. DR 15/magic
10. Flaming Body 10 ft. (6d6); Wail of the Banshee;
11. DR 20/magic
12. Flaming Body 15' ft. (7d6)
The life of most dragon hatchlings are short, as they are soon eaten by their stronger broodmates. often, red dragons will trade away these doomed broodlings to those willing to offer wealth or power. This includes trading with the infernal realms. Those hatchlings taken are changed by their new home and masters, growing phenomenally in strength and power. Their breath becomes hellfire and their appearance that of shadow. They grow from pets into creature of flaming terror, ruling through might those who they once feared. Even balors obey the largest shadowfire dragons without question.
Demonic Traits: Shadowfire dragons possess the following traits (unless otherwise noted in a creature’s entry).
- Immunity to electricity and poison.
- Summon (Sp): Once per day, beginning as an adult, a shadowfire dragon may summon any demon or combination of demons equal to its CR-2. This ability is equal to a the dragon's highest spell level.
Flaming Body (Su): The air around a hellfire and shadow dragon burns with infernal fury. Any creature not immune to hellfire takes damage per round, while inside this aura. There is no save. This fire even affects those immune to fire.
Negative Energy Form (Su): Shadowfire Dragons are deeply tied to the negative energy plane and count as undead for purposes of spells that affect undead or creatures of negative energy. Shadowfire dragons may be turned or rebuked as if undead.
'Protection from Good (Su): The shadowfire dragon is protected by Protection from Good.
Shadowfire Breath (Su): The breath weapon of a shadowfire dragon is cold based. In addition to cold damge, the breath weapon confers one negative level to all targets. Save negates. The save for this effect is Fortitude based and made at the same DC as the breath weapon. This breath affects all target corporeal and incorporeal. If aged to a great wyrm, the shadowfire dragon can breathe negative levels (1d10 saving throw, must beat 6). If successful, lose one level. If failed, lose levels equivalent to how many numbers below the player rolled number.
True Seeing (Su): Shadowfire dragons have a continuous true seeing ability, as the spell (caster level 20th).
Strength Damage (Su): The touch of a shadowfire dragon deals 1d4 points of Strength damage to a living foe. This damage increases as it ages. A creature reduced to Strength 0 by a shadowfire dragon dies and returns as spawn. This is a negative energy effect.
Insubstantial Strike (Su): The shadowfire dragon attacks beings in semi-shadow form. It's attacks targets as a touch attack. Due to the shadowfire dragon existing in both physical and shadow realms, it's physical attacks are weaker. All physical attacks do 1/2 damage to opponents, whether material or shadow.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadowfire dragon becomes a shadow under the control of its killer within 1d4 rounds.
Unholy Aura (Su): The shadowfire dragon is surrounded by negative energy.